bgencten's Forum Posts

  • 8 posts
  • I am thinking of spawning a sprite on random created map that will make the system to save with that objects uid so loading the same node will be done with that uid ?

  • Thank you Nimos.It didnt work exactly because everytime the layout is loaded it randomly generates the nodes so persist function didnt work.I think i need to assign a global variable not to do the randomizing if certain conditions met to be able to use persist. But i was wondering if there is a way to make system create new layouts by itself like roguelikes. Or is it one layout lots of randomization .

    What i ment is creating lvls infinitely like lemmings game without creating each level one by one ?

    btw Dragonhelm looks awesome.

  • Hello ladies and gents;

    first of all thanks to Scirra for this awesome tool. I have been playing with Construct but i am stuck on something. I am creating random numbered objects on the layout and when you click one of them it takes you to another layout with randomly created 1- 5 objects than when you click those objects game will take you to the appropriate style of gameplay. Here is my problem when layout is randomized i want the system to remember those created objects when they are created on the 1st time. With my game its generating its content everytime i click the object. I have managed to save the 1st layout by system save mechanic it is remembering the state but if i want to move to other layout it does not save with the same mechanic.

    in example: I am a whale in a sea and i want to be able to move to fish nodes in the ocean i see those nodes and click those nodes than i want to see mini nodes in those big zones and click those to play some different hunting game to fill my belly.After that i check ocean and back to the same location every node locations are changed and i dont want it

    ps. I am not a native english speaker. I am sorry if i made some mistakes. Thank you for your help .

  • Thanks alot for the link its indeed awesome resource <img src="smileys/smiley20.gif" border="0" align="middle" />

  • thats great mate its just what i wanted to implement thanks alot

  • thanks alot vee41 i will work on it and will tell you the results :)

    edit #1 : yeah that kinda worked like i described but there is a small issue that it doesnt hover upwards than falls if i could draw a waypoint for that. I would be happy.

    I tried to give physics effect to the diamond but it didnt give the result that i wish i had :D diamond was floating around because of both bullet and physics behaviour imho :)

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  • Hello Construct community;

    I have been thinking of how to spawn an object from an object. Whenever i tried to spawn an object from another it stays on the origin point but i want to see that the spawner object throws the other object like it spits out. Is there a way to do that. I have made a demo capx file for that so you may see what i mean by that.

    here is the link dl.dropbox.com/u/135990240/firstgame.capx

  • Since this is my first post THANK YOU scirra for creating such a powerfull tool. We can dream and implement those dreams to a white canvas you have provided us.I am still on learning stage of Construct 2 but i am looking around how to monetize my future productions so i was curious like the op since i saw newgrounds needs swf file to be uploaded and dig some information.

    Eventually you can post html5 games on newgrounds too but you need to get invited first.They are testing their servers etc... details about it is on this newgrounds.com/bbs/topic/1321541

  • 8 posts