bfrye26's Forum Posts

  • Hello,

    I have been trying to work out making a rouge like type dungeon game. I want to have walls in random locations sometimes blocking your progress along with random pick-ups along the way.

    I looked in the forum and found a few methods but I could not find any that would work for my needs. Can anyone provide help?

  • I would also love to give this a try. Does anyone have the files?

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  • this would be very useful for a game I am working on. Is there any news on progress?

  • dt stands for delta time:

    scirra.com/tutorials/67/delta-time-and-framerate-independence/page-1

    very useful info there about utilizing delta time

  • Some good stuff in there, also very helpful for quick reference!

  • Amazing, wow I can not imagine how I left the include section that cod explain a fair amount. The transparent part is to test rather the the final style but many thanks on the suggestion. That explains the slow down.

  • I used many of the ideas seen in the original dialog thread but trimmed it down for this file to make it easy to see my mistake. I want to have it so when the player walks over the trigger location it sets into action the dialog. Once done I want to allow the player to make choices and the choices will add to a meter that will determine the ending. The problem I am having now is i can not get the dialog to display let alone allow for choice.

    I welcome input in what area of the code i need to look towards to get the dialog displaying and allow the player to choose. I was thinking a if group is activated and key "a" is pressed go to group 3 or something along that lines

    I welcome all input

    dl.dropbox.com/u/29115102/project3.capx

  • Sounds great, Will post the file in a bit

  • Oh i don't need a full system, just can not get it to call up an answer based on a selection. Seems to always default to the same choice. I am sure I am missing just one part to the code but can not for the life of me sort out what. Any help would be AMAZING

  • I am also trying to add dialog choices to my game. I have tried the method but apparently i am doing something wrong since choices do not seem to have any effect. Would it be possible to post your code kabuto202 so I could see what i may be doing wrong

  • There is a Dialog plugin have you looked into that yet?

  • This did the trick. Perfect

  • I have set up a sample file with the movement I got working. The issue is since it is not one of the predefined movements it does not have the attribute to "Stop movement" when a collision is detected. Any help would be amazing! The rest of the game is coming along well. This is the major stumbling block

    dl.dropbox.com/u/29115102/samplefile.capx

  • Hello,

    I have sorted out the isometric movement and it is working perfectly. My next obstacle is isometric blocking. IE making the player be stopped only at the feet when they collide with the edge of the platform. I have managed it so some small degree but because it is fake 3d it often creates issues with path-finding and the ability to get around the map. Any help would be amazing! I can upload my file as is if that could help

  • The solution was more simple then expected. Just use the "move on angle" setting and set the angles as you need them. Although Yann, your file pushed me in the right direction!