bfghfg453fdghdfghd's Forum Posts

  • 9 posts

    Or any other thing like that which means you can use it offline! Thanks, vedal

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  • I have a game which uses construct 2's save game mechanism but i want to know how to delete that data from within a button in a game. Thanks.

  • To end game can't you just make an on collision with end object, go to layout watever you want? be more specific do you want another level or an end screen where it tells you your score?

  • add 8 direction to your player (default controls off) and in an event sheet do every tick - player simulate control up and these two keyboard (add keyboard object) on right arrow pressed - player simulate control right and same for left just change to left arrow key and left in simulate control. Hope this helped (Search top down construct 2)

  • God I'm stupid thanks

  • Make new layouts called Level 1, Level 2 etc but make sure to select "Don't Create Event Sheet". Next Right click on event sheet to create on call it "Level Event Sheet" This is where you will store your main game code. Now go on to each of your level layouts and in the properties panel under Event Sheet select Level Event Sheet. Next create the actual look of your levels and code in the correct places. Next create a global variable called "OnLevel" and create an object in your level layouts call it "EndBlock" Create an instance variable attached to it and call it Level (initial value will be the level it's on). Next go in to your event sheet and use the following event: Player on collision with end block - go to layout (by name) ""Level " & EndBlock.Level + 1" Ok now make a sub event for that event: If EndBlock.Level = OnLevel - Then add 1 to OnLevel. Next create a new layout with event sheet. this will be the level selector. Make it look how you want with the same amount of numbers as levels (Make all the numbers the same object just use seperate animations and program them to play at correct times and create instance var called Level). And in the event sheet (for level selector) say: On touch LevelSelectNumber and LevelSelectNumber.Level is = or < OnLevel - go to layout (by name) ""Level " & LevelSelectNumber.Level" That is how I make Levels.

  • Hi I can save my game but I want it to always go back to the Menu so you can choose what level you want to go to. If you want to go back to Level 1 but it saved on Level 2 then you stopped playing. When you load it back it goes to Level 2. It saves what layout your on meaning that if you load the save it will go to the level you saved it on but I don't want it to. How can I not save what Layout I'm on?

  • You might be looking for the persist behaviour

    Thanks so much

  • Hi, I have some coins in my platformer game and they are on the levels. I want the coins to be only collected once so you can't keep restarting the level and getting the same coins you already got. Any suggestions? [Fixed]

  • 9 posts