Bezza's Forum Posts

  • 14 posts
  • Sine behaviour should work fine.

  • Maybe good use of Pick condition (System ->Pick instances) could work.

  • another solution...

  • Using arrays might be helpful. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> https://www.scirra.com/manual/108/array

  • So problem is that bullets doesn't spawn on choosen image points? If so did you make image point on the sprite AND didn't you forget to set right image point in action "spawn object bullet ( image point "...")"? Also check image point on the bullet. If it still doesn't work send a capx I will take a look on it.

    PS: "...my player is connected to a player box by everytick..." You have event that says "every tick -> set position to playerbox"? Using Pin behaviour might be better (You just pin once).

  • I don't know exactly how to do it right now but using timer might help to split this action on parts (push them back -> start timer "stun" for 0.5 sec -> on timer "stun" -> start moving them forward).

  • Do you mean how to make animations generally? If so, just double click object and then add frames in the animation frames window. Then insert your frames there. If you have more animations, add new animation in the animations window. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> https://www.dropbox.com/s/oa0t36u8omovj ... p.png?dl=0

  • I made a capx that solves your problem. Im sure there is better way to do that but for now it may be usefull.

  • Problem Description

    I have a project which contains 3 layouts (Menu, Game_singleplayer, Game) and 2 events sheets (Menu_events, Game_events). I realised that there is no need to have 2 layouts for singleplayer and multiplayer (they were pretty much same) so I deleted one. I tryed if game has any bug but it was fine. Then I added one object in Game_singleplayer layout (after testing it looks like it doesn't matter which object it is) and tested game again. Now, the UID event doesn't work. https://www.dropbox.com/s/t98cnugt5853p ... 1.png?dl=0

    When I delete this event, everything else works. The most suprised me that the bug appears only when you add object after deleting layout.

    Attach a Capx

    https://www.dropbox.com/s/0d1hbrrt1fcns ... .capx?dl=0

    Description of Capx

    I tryed to make smaller project that reproduce this bug but I failed so there is an original project. Events, where this bug is, are number 17 and 97. Attached Capx is a not bugged one. In a list below are steps to get this bug going. (some stuff is not in english, sorry about that)

    Steps to Reproduce Bug

    • Delete layout Game
    • Add for example object Text in the layout Game_Singleplayer

    Observed Result

    When you run game -> click on 1 Hráč (1 player) -> Click Q, W or E -> normally, some object would be spawned, but now it does nothing because event 97 won't came true. If you add some object when layout Game is not deleted it works normaly.

    Expected Result

    It should work fine. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> When you run game, click on 1 Hráč and then choose one unit that will be summoned with Q, W,E, it should spawn a unit and on other side of layout should be spawned unit as well.

    Affected Browsers

    • I tryed it only in a preview not as exported project so far. And in preview I was testing it on IE.
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8 64bit

    Construct 2 Version ID

    Release 190

  • Thanks for the list. So I can't upload my game on Scirra arcade because I'm using Spriter plugin. Now I would know why my game has problem to load on web. Somehow it gets Cache error. https://www.dropbox.com/s/0tgxlk7ewdkzz ... 2.png?dl=0

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  • I just click export button, then I choose Scirra arcade and export it... After that I choose submit to Scirra arcade, choose exported project (game.zip) and after while it shows the error "Zip contains file extensions not on the whitelist".

  • Hi there,

    I just finished my game and im not able to upload it anywhere. If I use Scirra arcade I get error that says "Zip contains file extensions not on the whitelist". I thought it's because I had .scml file in there so i deleted it and then there was another error "Your game appears to use plugins/behaviours not allowed!". The only one plugin I use is Spriter plugin and I have no idea why it has problem with Spriter.

    Then I tryed upload it on the web and the game loading bar turns into red at 50% loaded (http://itnetwork.cz/test/Trivia/index.html).

    There is .capx file: https://www.dropbox.com/s/c7bjli4mvrubz ... a.zip?dl=0

    Thanks for any help. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">)

  • It's great. Thanks a lot. :)

  • Hi,

    I have problem(You are suprised, aren't you?). I wanna make something like dialog/talking system... But I don't know best way to do it. (That was for these, whos don't read a topic name)

    For example if I press some key (in platform game), that system choose text (written in text file) in depending on some condition-place, weather, player skill or whatever and show it. And I think there is better (more simple) way then have one variable for every text and for every condition.

    Thanks for any help.

  • 14 posts