bessmertish's Forum Posts

  • 3 posts
  • Thanks, but now i have a different problem. Bounce works realy well with squares, but when i apply it to my sprites, it does not work. How can i solve it? Can i use some kind of custom collision mask as in Physics behavior?

  • Thanks for the answers.

    I tried "object type to avoid" but the result is not that good, push out also did not help.

    Is there any way to use Physics and RTS together?

    I seached the forum but did not find any good example of a TDS game. Could you help me to find one?

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  • Hello everyone!!!

    I am developing a TDS game, and i faced a problem with collision detection. I will try to explain the problem.

    I have a player, and some enemies. What i want - to make a sort of AI, so when enemy sees the player, he will start moving to player's position. The problem is that RTS movement behavior does not have collision checking, so the enemies' sprites overlap each other, as well as the player. Can you recommend me any solution to this problem?

    Thanks a lot.

  • 3 posts