BerthusY's Forum Posts

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  • First of your game is awesome, Apple rejecting it is plain their bullshit. They accept Cordova CLI games is your version Cordova CLI 4.1.2 ? The latest just for to be sure. And I don't know if you have C2 loading screen in your exported game, but don't use it maybe they think the game loads from web which isn't acceptable for Apple. Set the loader to "None" and if you prefer test my plugin to avoid flickering screen, . Flickering loading screen is not acceptable for Apple. Also add menu screen with buttons like Play, Levels, Highscore etc. Apple wants their games to be extreme baby "user" friendly. For extra help Pm your Skype. Also don't forget Apple guys reject almost every game because I think they are getting money by finding details and rejecting. All my games were rejected at first and accepted 2-3 time.

  • For crosswalk, cranberrygames share plugin is ideal.

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  • Guys "Media" option must be enabled when exporting for IOS. Try it.

    http://prntscr.com/6p1kyj

  • Crypt the values with something like https://www.scirra.com/tutorials/50/cb- ... algorithms. Before saving. Decrypt before you use it.

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  • Ashley could say more, i think donations could be okay like bilgekaan.

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  • Fixed by adding the javascript code as last line in c2runtime when exported. It's not a plugin just for myself. The javascript code loads after c2runtime is loaded. Wich is what i wanted.

  • Ashley

    Is their something like this:

    document.addEventListener("loaded", function() {

    // code

    }, false);

    I want to check if the first layout (Loading layout) is fully loaded - visible in index.html. Is this even possible?

    Placing my codes after cr_createRuntime("c2canvas"); has no effect.

  • Is it possible to detect if c2runtime is loaded & ready like the "on loader layout is ready"?

    Now i see a 0.5 second of black screen before it goes to loading layout. I want to fix that. : )