BERG1415's Forum Posts

  • 9 posts
  • Try this.

    I did it, thank you very much

  • I did a process that when I put the mouse on top of the sprite and hold the left button, the sprite follows the mouse (I will put a picture showing it), however, when I'm holding a sprite and step over another, it takes the other sprite too, and I didn’t want that to happen, I wanted as much as I could get 1 sprite (I’ll leave a video showing how it looks).

    https://youtu.be/mrx__nqpujE

  • 2 examples one in each group

    If you go with option 2 with MoveTo behavior you can play with the values

    hank you very much for helping me and being patient, I managed to resolve, I am very grateful

  • I made a process that when my mouse is on top of the sprite and I hold the left button, the sprite will follow the mouse, but if I put more than 1 of that sprite, they will all follow the mouse, as I do so that only the that I have the mouse on top follow the mouse? note: I will send a picture of how I programmed this (I did it this way so that I can move my mouse fast and the sprite continues to follow the mouse)

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  • If i can yes. Please post your problem.

    I made a process that when my mouse is on top of the sprite and I hold the left button, the sprite will follow the mouse, but if I put more than 1 of that sprite, they will all follow the mouse, as I do so that only the that I have the mouse on top follow the mouse? note: I will send a picture of how I programmed this (I did it this way so that I can move my mouse fast and the sprite continues to follow the mouse)

  • Sorry, I forgot the most important.

    It stop because it arrived to the path so add another event.

    On arrived - > find path to random(x,y)

    now it was, thank you very much! But I have another mistake, can you help me?

  • First you need to attach pathfind behavior to the character.

    On start of layout find path to random(x,y).

    On path found - > move along path.

    On failed to find path - > find path to random(x,y).

    I did not test this because I'm not on my pc but I think it's gona work.

    I'm sorry, I speak portuguese and the google translator is not very good. So, I want my character and randomly without stopping, I did what you said, but after a while he to walk. Here is a picture of how I did it.

    note: the X and Y that I put is as far as I want my character to go

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  • how do I make an 8-way character walk randomly around the scene?

  • I wanted to make sure that when my character was in a collision for 1 minute he lost a life, and if he entered the collision area and left quickly, nothing would happen. How can I do it ?

  • 9 posts