Beremans's Forum Posts

  • 4 posts
  • Hey Bicanon!

    I used Kenney's assets a lot (Dutch guy, most of the site is Dutch). http://kenney.nl/blog is where you can find some assets, maybe on google you can find more.

    I also use http://www.spriters-resource.com/ a lot, but I don't think you're allowed to use them in commercial projects. It's great for learning though. Check it out some time.

    Last but not least, opengameart is a great source for a lot of things.

    http://opengameart.org/

    Good luck and keep posting your projects!

  • Hey guys,

    the idea is to create a 1 vs. 1 game, with different characters and levels the player can choose from. For example's sake i'll keep it easy:

    In the start menu, each player can choose between character A, B, C and together they'll choose setting(level) X, Y, Z. The setting includes different enemies and environments. The players can choose different weapons and stuff too. Of course, all this has to be loaded into the gamescreen.

    My question is, do I create events for everything separately, or are there any techniques to make this easier? Have you created any examples, or tips to help me further? Is it advised to use global objects for this?

    Thanks in advance!

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  • Thanks for the links, it was a great help!

  • Hey guys,

    I'm new to the forums, but have been using Construct 2 for a while now. But now, I'm stuck. I want to create a road, where I can place an minon(Yellow dots) on. The dots 'walk' to the end of the road, then turns around and walks back. I think I have to use pathfinding for it, but it didn't seem to work. Any ideas how to implement such behaviour?

    [attachment=0:15wwrhk2][/attachment:15wwrhk2]

    [attachment=1:15wwrhk2][/attachment:15wwrhk2]

    Thanks in advance!

  • 4 posts