BenChau's Forum Posts

  • 7 posts
  • Hi everyone,

    I dont know what is the right steps to submit a score to Google Play Game Service Leaderboard. I am pretty sure I have connected to Google Play Game Service, and created the leaderboard item at Game Service (Which is published). Score formatting is set to 0 decimal place.

    Leaderboard ID: I set a string

    Score: I set a Global Variable, e.g. 1,2,3,4,5,6...

    Tag: String

    What I checked:

    Google Play & Game Service - Good, can display achievement, display leaderboard

    Google Play Console: Published, and leaderboard setting is following the guideline

    Please tell me and share your right steps to submit leaderboard.

    Really Really Really Thanks

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  • Can Build Signed APK now, Really thanks for quick fix!

  • Thanks all! About this issue, I just use Google Play only without Admob Advert in my project, and this problem also happens.

  • Hi all,

    Yesterday I success, but today I failed. I didn't add plugin in this new build, I just edit some Event sheet sentence. Anyone got same problem?

    The error message:

    Error: Checking Java JDK and Android SDK versions

    ANDROID_SDK_ROOT=undefined (recommended setting)

    ANDROID_HOME=~~/androidSDK (DEPRECATED)

    :wrapper

    BUILD SUCCESSFUL

    Total time: 0.75 secs

    Subproject Path: CordovaLib

    Subproject Path: app

    Task :app:preBuild UP-TO-DATE

    Task :CordovaLib:preBuild UP-TO-DATE

    Task :CordovaLib:preReleaseBuild UP-TO-DATE

    Task :CordovaLib:checkReleaseManifest

    Task :CordovaLib:processReleaseManifest

    Task :app:preReleaseBuild

    Task :CordovaLib:compileReleaseAidl NO-SOURCE

    Task :app:compileReleaseAidl NO-SOURCE

    Task :CordovaLib:packageReleaseRenderscript NO-SOURCE

    Task :app:compileReleaseRenderscript

    Task :app:checkReleaseManifest

    Task :app:generateReleaseBuildConfig

    Task :app:prepareLintJar

    Task :app:generateReleaseSources

    Task :CordovaLib:compileReleaseRenderscript

    Task :CordovaLib:generateReleaseBuildConfig

    Task :CordovaLib:generateReleaseResValues

    Task :CordovaLib:generateReleaseResources

    Task :CordovaLib:packageReleaseResources

    Task :CordovaLib:generateReleaseRFile

    Task :CordovaLib:prepareLintJar

    Task :CordovaLib:generateReleaseSources

    Task :CordovaLib:javaPreCompileRelease

    Task :CordovaLib:compileReleaseJavaWithJavac

    Task :CordovaLib:processReleaseJavaRes NO-SOURCE

    Task :CordovaLib:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease

    Task :app:javaPreCompileRelease

    Task :app:mainApkListPersistenceRelease

    Task :app:generateReleaseResValues

    Task :app:generateReleaseResources

    Task :app:mergeReleaseResources

    Task :app:createReleaseCompatibleScreenManifests

    Task :app:processReleaseManifest

    Task :app:processReleaseResources

    Task :app:compileReleaseJavaWithJavac

    Task :app:compileReleaseNdk NO-SOURCE

    Task :app:compileReleaseSources

    Task :app:lintVitalRelease

    Task :app:mergeReleaseShaders

    Task :app:compileReleaseShaders

    Task :app:generateReleaseAssets

    Task :CordovaLib:mergeReleaseShaders

    Task :CordovaLib:compileReleaseShaders

    Task :CordovaLib:generateReleaseAssets

    Task :CordovaLib:packageReleaseAssets

    Task :app:mergeReleaseAssets

    Task :app:signingConfigWriterRelease

    Task :app:transformClassesWithDexBuilderForRelease

    Task :app:transformDexArchiveWithExternalLibsDexMergerForRelease FAILED

    34 actionable tasks: 34 executed

    Thanks so much

    EDIT: Problems Solved, Thanks for quick Fix!

  • I'm not positive but I don't think the arcade is set up to use C3, only C2. Last I read they were planning on reworking the arcade.

    Yes, I have the same problem. Then I send email to scirra team, they tell planning on reworking the arcade so.

  • 1. Import the "Browser" plugin into your project(game), which is a build-it plugin.

    2. In event sheet:

    In condition: Up to you. (Or just press a button)

    In action space: press "Add action", then click "Browser", find "Close" from "windows" tab. This will send a message to mobile phone that will close application.

    3. Done

    Hope I can help you.

  • Hi everyone, after I export my game with Facebook Instant Games option(I have import Facebook & Instant Games plugin already), and upload to Facebook developer, then this error message happen "Do not call private APIs"

    Is this mean Instant Games plugin not working further? and I have to work with Facebook provided APIs only?

    Really Thanks

    P.S. I am a basic programmer and I don't know how to use Facebook API...

  • 7 posts