BenApuna's Forum Posts

  • 6 posts
  • Seems like MIDI is working over here via MIDI.js

    Check out Color Piano.

  • Thanks for the heads up about CodeWeavers CrossOver not working harrio. Good to know.

  • Ok so I've spent literally days (multiple 10s of hours) trying to get Construct 2 to work on my Mac (OSX Lion) and have utterly failed :(

    I've gotten Construct 2 to pretty much work with VirtualBox (WinXP 32bit Pro as the VM), however when a project is open the Layout tab seems to draw on top of literally everything (popup dialog boxes, right click menus, any other open windows) rather than under them. It makes it really difficult to use Construct 2 but not impossible...

    The thing that kills it is when I try to preview a project I've created using Run Layout I just get a bunch of black and grey squares that don't really correspond to anything using Chrome 18 (IE8 doesn't support HTML5, and IE9+ isn't available for XP).

    Strangely when I open one of Construct 2's provided example projects and choose Run Layout it works fine, but even something simple like: New Project -> drag in a single .png image -> Run Layout won't work for me. Maybe if I open an example project then tear everything out and start building from there then save as... a new project, it'll work? I'll have try this later... too tired now.

    So I figure forget about previewing it, just export and run on OSX Chrome 18, no problem right? Sadly this is considered a security issue and Chrome won't run the project directly off a disk. So do I really have to upload a full project up to Dropbox just to preview it? This seems troublesome at the very least...

    Perhaps a different virtual machine would be better? I've got Vista and a few Linux distros I could try. VirtualBox -> Linux -> WINE -> Construct2 sounds pretty convoluted though, and Vista is a resource hog...

    I also tried running Construct 2 with WINE 1.4, but no matter what set of .dlls I install along with it (.net doesn't seem to want to install for me at all, fails every time even on a fresh WINE prefix...), Construct 2 is unable to open a saved .capx, or create new project. Construct 2 installs and seems to run (really fast and smooth btw. got my hopes up!), all the initial dialogs and menus are visible and responsive except the home page which displays as plain HTML with links, no images. However once I choose to open a existing .capx or create a new project Construct 2 just freezes up.

    Has anyone had any luck with Construct 2 on OSX with WINE?

    I'd really like to avoid spending money on Crossover, or VMware Fusion as I'm unlikely to use them for anything other than Construct 2, though it looks like it would have been worth the money in the end to avoid all the previous frustration (sigh...) Dual booting or using a dedicated Windows PC alongside my Mac is such a workflow killer (one monitor, one keyboard, one wacom, etc...).

    Please tell me a Mac port of Construct 2 is on the horizon, though I understand if it isn't.

    Thanks for reading! :D

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  • Kyatric:

    Thanks for taking the time to put these "What you may have missed in..." posts together, They are very much appreciated. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks for the insight Ashley.

    Yeah no WebGL would be bad. The author of that blog Jason Brown mentions that Qt5 will get the V8 JavaScript engine, and a little Googling seems to suggest that WebGL is already available. http://trac.webkit.org/wiki/QtWebKitWebGL

    It's probably more trouble than it's worth at this point considering the Awesomium solution is already working and it gets lots of great stuff from Chromium. Still though, it might be worth keeping an eye on it for the future.

  • Hi my first post here. Thanks for all your hard work on Construct2 it's really coming along well.

    Anyway, I remember some people were interested in a exe wrapper of some sort and I ran across this interesting blog post about wrapping HTML5 games in a QT webkit example:

    http://www.somethinghitme.com/2012/03/29/turning-canvas-games-into-executables/

    I have no idea if this would be better or worse than the Awesomium solution, just wanted to pass on the info.

    Keep up the great work! <img src="smileys/smiley1.gif" border="0" align="middle">

  • 6 posts