benadamswoo's Forum Posts

  • 12 posts
  • Slumped into keyboard as completed my C2 game and published on Android. Its been an interesting slog getting it all done. The art was by far the hardest thing to try and get decent I reckon:

    "The Chamber" is a reaction-based puzzle game.

    Complete, Link or Chain the sequences as fast as you can to free the scientists and unlock the levels.

    https://play.google.com/store/apps/details?id=com.kraitstudios.thechamber&hl=en_GB

    Coming soon for WP8 and iOS too.

    Have a look and let me know what you think!

    Cheers!

  • Thankyou Zatyka, I'll try it. It was doing my head in, my brain froze when trying to work it out before :-)

  • Hi all,

    I have a small issue with the game I'm working on. I've tried searching the forums but can't solve it....

    Basically I have a 'mover' sprite with Bullet Behavior.

    As the 'mover' bullet moves it spawns another object behind it (to create a solid line).

    As it moves I am currently adding to the Bullet Angle of Motion (to create a solid line curve across the screen)

    Now, I want to move the 'mover' sprite at one of three different speeds, but have the curve it produces to be the same (regardless of the bullet speed).

    Can someone help!

    I've attached a basic capx illustrating the problem. If you press the 1, 2 and 3 buttons you can see that the curve is different depending on the speed of the mover sprite. How can I make the curve the same every time?

    CAPX:

    dl.dropboxusercontent.com/u/165337138/angle_bullet_problem.capx

  • Thankyou!

  • Hi there, I'm just sorting out the localisation side of things in my game. I can successfully load strings from a csv using rexrainbows excellent csv plugin.

    I'm intending to use separate csvs for each language.

    Does anyone know how to detect the language of the device (Specifically iOS and Android?

    I've searched around and found out how to detect Windows Language through a registry entry but cant find an equivalent for Android/iOS.

    Any help, as always, is massively appreciated!

  • Thanks guizmus. It's sorted now.

    Out of interest, do you time to briefly explain what you would change in this? This little bit forms part of a core mechanic to a game I'm making at the moment.

  • In general, for setup you sign up to Mopub, then sign up to the ad networks supported by CocconJS, Mopub then tracks all of the data for you. You get a code from Mopub that you put in as part of the CocoonJS setup (on the Ludei website).

    You do have control over what types of ads are displayed - full-screen or banner. Also, you have some control over what sort of content the ads contain.

    The placement is, as you have seen, limited to top and bottom (for banners).

  • Hi all,

    I've been banging my head against the wall again trying to figure something out.

    I'm generating 8 random numbers in an array (From 0 to 7)

    Then setting the frames of 8 instances of the same sprite to the generated numbers.

    What I want to do is be able to click the frames in sequence (From 0 to 7). If that makes sense.

    I can get the numbers generated, and using a Touch event work out which is the lowest frame number being displayed. But I can't get any further.

    This capx will illustrate the issue - its hard to explain in words!

    Any help or pointers on which way to go would be massively appreciated!

    dropbox.com/s/b5h6kpklxs8macc/Min_value_in_array.capx

    Thankyou!

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  • Ok, I was over-thinking this one I reckon. Sorted now, using the "Easetween/Sine" combination and using a much larger sprite, with an origin point set a little way inside the bounding box, to "draw" with has done the trick and created a smooth line...

  • Apologies for bumping...

    Can anyone help to point me in the right direction?

    To clarify my issue. I need to draw lines (like they are being drawn across the screen by a pen).

    I've tried using sine and ease tween behaviour (which does do what I want) to repeat sprites across the screen, I've also used the canvas plugin, which again does draw the lines I want.

    However with the sine/eas tween combination I can't get it to draw smooth lines. With canvas the lines appear instantly.

    So I guess there are two questions:

    Any suggestions on how to draw a smooth, unstepped line when using ease tween. I'm tweening a small sprite, then spawning sprites from it on every tick.

    Is there any other way to draw lines on screen other than the above or with the canvas plugin?

    Any help is massively appreciated!

  • Hi all,

    I'm using the Canvas pluin to draw lines in reaction to Key/Mouse clicks. E.g. On click > draw curve etc.

    Though for my idea I would like the lines to draw more slowly (at a speed which I control in the project).

    Can anyone help me work out how to slowly draw a line using the Canvas plugin? At the moment the lines appear instantly.

    Help would be appreciated as I cant seem to find a solution on the forums. I looked at other ways of drawing lines, i.e. using bullet behavour and spawning a trial behind it. But this approach won't give control over the line angle/line type.

    Many thanks!

  • Hi all!

    I'm new to Construct 2. Been playing around for little while with it.

    Hope someone can help with the small issue I have. Been banging my head against the wall over it...

    Basically, I have a 'Player piece' on screen. I can move the player piece across the width of the screen by touching and moving left/right. I want to be able to "Swipe up" to launch the player piece up the screen.

    The issue I have is:

    The swipe up works more-or-less as I want it to. However, after "Swiping Up" for the first time, every subsequent Touch on the player piece results in it moving up the screen...

    Hope that makes sense...

    File for checking:

    dl.dropbox.com/u/47543639/swipe_up.capx

  • 12 posts