BelphegorH's Forum Posts

  • Hi

    I've reciently moved to monterrey, mexico, so im looking for partners to work on making a game (duh!) in C2 (Duh! x2)

    right now i have something like a beta-demo of my project, but as i am not a graphic designer... well... how to say it... I NEED PARTNERS with the same passion for videogames to make something productive of this!!

    so, please send PM and we can get in touch!

  • could you at least post that part of the script?

  • try with another web browser and update java script

    what are you talking about?

    i cannot open it (gDrive or dropbox) because they are blocked!

    scirra.com is not blocked so i've already downloaded it, and installed it but i cant run it, it shows an error and construct2 has crashed!

  • I use Dropbox or Google Drive

    for what? run it from gDrive?

    i already have the installer, also C2 installed on my network folder but i cant run it (it runs but crash)

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  • alright

    i looked trough the forum and didnt find anything similar, this is the scenario:

    where i work we have a lotta free time infront of a PC, we have limited acces so we cannot create any folder or document on the pc but we have a network folder where wecan store stuff (like the C2 installation folder)

    Also, we cant take pendrives or something similar to the site, so i try to run C2 from the network folder and it opens but then a message comes up which says that windows has found an error on C2 and it needs to close.

    btw we have Windows 7, i have no admin acces what can i do?

  • codah im also latin american (mexico) but there is not too much difference between mexican/spain spanish, if you dont use slang both can understand. there are some few words like "pick" mex= "tomar" Spain = "cojer" but we all can understand.

    what i mean is, you dont need a latin american spanish translator and a spain translator, if you do you will also need an argentinean translator, colombian translator and so XDD keep up the good work

  • if you are using turret behavour

    if ammo = 0 then | turret turret:settings/ set enabled [disabled]

  • Well i can translate to spanish

    bien, yo puedo traducirlo al español

  • another way is to make a "ghost zone" which is an invisible (set to invisible) square around the objet, set in other layer that is bigger than the objet (ie the dor, or an NPC) so if the player and the "ghost zone" are overlaping and the player press "e" get the action

  • you're right, how blind i was... i cant rotate (or do whatever) if im not sure the bullet is killing the enemie... but now is just about working in the order now that i know what i got wrong, thx a lot

  • there it is, basically what i said before, but somehow the turret is not rotating nor gaining XP

  • well... right now im developing a turret defence game

    to deal with the free version limits i use multiple instances of the same turret

    i want the turrets to gain experience as they deal the killing blow to the enemies

    i did something like :

    record the uid of the shooting turret on bullet's variable called TurretID

    if the enemie hp reach 0 or less, as a sub event, i try to pick the turret who shot te killing bullet and (thoo se if its working or not) rotate it 45 degrees

    buth nothing came out... any other idea? alternative? solution..

    thx a lot

    and merry xmas

    ps. sorry for my bad english

  • i was just about to submit a question like that, and the solution was amazing, thx a lot!