Beaverlicious's Forum Posts

  • Germany here, working with Australia and the US.

    C2 is international as hell!

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  • R0J0hound

    Thanks for that feedback and suggestions man, we already had some of these in mind and will try to put them in the future updates.

    Next big step we have on our list will be some kind of global highscore cause of the arcade feeling we want to offer. After that we will go for an acceleration mode as many people already mentioned that and it seems to be a really cool thing.

    The rest is..polish, polish, polish (and start to work on other projects of course )

    Can I ask you whether you played the web or the android version, how your performance was and what score you got?

    Keep it beaverlicious, mate!

    PS:

    I completely forgot to give you the credits you deserve for helping us out with the terrain generation man. We had to change some stuff, cause of mobile performance, but you definitely give us the clue we needed – so here it comes THANK YOU AGAIN!

  • Forest Rush is an exciting and fast paced arcade-style game that will test the limits of your tapping skills and your ability to concentrate. Although it is a game that will often make you scream at your phone and create dents in your wall, it always finds a way to keep you playing for the best possible score. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Please give us some feedback on this Beta Version! Ratings and comments are always welcome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    GOOGLE PLAY STORE: http://goo.gl/jjs9OM

    GAMEJOLT: http://goo.gl/4sQFuM

    Difficulties:

    The game has four difficulty modes, (Easy, Normal, Hard, and Insane) each one presenting a varying level of challenge, and reward. If you are new to the game or arcade games in general, it is strongly recommended that you play on Easy until you have a better sense of the game and your reaction time. The score that you accumulate while staying alive increases at a faster rate on harder difficulties.

    During each run that you attempt you will notice several obstacles and collectables. Here is a nice short list of what they all do. If you want to understand how certain collectables affect your overall score, you can refer to the in depth explanation that will follow.

    Pickups:

    Tree Groups: If you touch these, you will explode, and the game will be over.

    Sides of the Screen: These will kill you as well

    Bridges & Tunnels: These are only cross-able in the middle section. (Don't fall in the water on a bridge and don't hit the wall of a tunnel.

    Tooth Brushes: These will increase the time that you have to keep a multiplier.

    Wooden Furniture: These will increase your multiplier

    Glowing Wooden Furniture: These will increase your multiplier more than the regular pieces of furniture.

    Energy Drinks: These will cause you to speed up to a level beyond the insane difficulty, and will give you a significantly better addition to your multiplier.

    Iron Girders: These will take away from your multiplier.

    Score Calculation:

    Your score is calculated in the following manner. Depending on the difficulty that you choose, your score is compiled after each increment of time has passed. For example, it takes 1.7 seconds for your score to increase on easy mode. This means that after 1.7 seconds have passed, 1 point is added to your score. When you collect objects that change your multiplier it affects the points that are added at each increment. If you have a multiplier of 5, then 5 points will be added to your score every 1.7 seconds instead of just a single point. What you should take away from this, is that getting a higher multiplier will greatly help you achieve higher scores. Watch out though, your multiplier has a time limit, and if the bar on the bottom left goes to empty, your multiplier resets! You can help keep it up by collecting more wooden objects, or by getting tooth brushes.

    Every time you complete a run the points that you've earned are added to a total score. This total score can be thought of as similar to gaining experience. The total score you accumulate gets you closer to leveling up. When you level up, you will gain an upgrade point. The max level you can achieve in the game is 65; anything beyond that is just for extra bragging points.

    You can view your high scores, all time statistics, and choose your upgrades by using the drop down menu, which can be called by using the appropriate menu buttons.

    Saving:

    Your game will automatically save every time a run is completed or when you edit certain things in the main menu. If you're worried about losing data, I would recommend going to the main menu before exiting the application. After that you should be all clear to force quit if necessary.

    Summary:

    We sincerely hope that you enjoy Forest Rush, and find it as fun and addicting as we do. This is our first real production! We aim to provide the best customer service to you, our valued consumers. If you have any comments, questions, or complaints, you can feel free to email us or contact us to let us know if you don't feel comfortable writing a review. We want to make sure that each one of you feels heard, so you can be sure that we'll be checking for your feedback. We encourage you to check out our website as well and become part of the Beaver community!

    http://www.beaverlicious.com

  • j0schi

    Would something like this help you out?

    Sorry if not, but your example doesn´t work for me. Is it a RTS-Sim Game?

  • Are these green n yellow light lines part of the game?

  • Soo, let me be the first!

    Based on the good feedback of my Space Interface, which you can find in the store, I´m currently working on an isometric space level kit.

    Everything will be based on exported PNG´s, soo that you can easily build levels in the engine of your choice itself.

    Any suggestions, questions, complains etc. are more than welcome.

    Keep it beaverlicious!

  • Haha nice man It´s really funny for me to see, how people use my stuff!

    I guess it works out pretty good, but I´d make the vignette a little darker so that it goes a little more in the background...personal taste

    Keep me updated buddy, I´m highly interested in your development..

    PS: The Fiverr art looks really cool btw. Pretty freaky

  • This looks pretty weird but yeahh has potential...keep working on it!

  • Gave it a try on my Sony Z 1 this morning. Performance is great. Absolutely no lags.

    The texts are pretty tiny, but okay for a hawkeye like me:-D

  • Exactly.

    Even though we figured out, that PSDs works fine in this case, TIFF is the normal interchange format for layered graphics

  • That looks super oldschoolish i like it!

  • This should definitely be added to the manual.....Just amazing for intercontinental teamwork!!

  • Thumbs up for that

  • No problem man. Glad you like the graphics and thanks for the positive review.

    Looking forward to see you usage of it

  • Lots of puzzle games are pretty fun as well and relatively easy to develop....at least there are no bloodsucking basketball zombies from planet Hoola!