Greetings I'm trying to create a simple you event that triggers when you fall too far in a platformer. It's pretty basic and I'm just getting the physics Y velocity and seeing if it is greater than a certain amount to determine if the player has fallen too far and should die. The weird part is that this works without issue when I pause and step through in debug but gets completely ignored even with a breakpoint when I just run the game.
I should say that I'm pretty new to Construct 3 but not to game dev. I did try to search for the solution for this but I'm not really seeing anything. Kind of an obscure thing to find the correct search terms for.
thanks