bbjGames's Forum Posts

  • For some reason the AI can follow the path to the player but not to either of the 2 stationary objects and I can't figure out why. I messed around and figured out it's not moving a long the path, I have it set so that when it finds the path it spawns another object and that works but if I change that to follow the path it won't move

    dropbox.com

    /s/5b01gc1uxnjh5rp/NewGame.capx?dl=0

    Update- I discovered the problem, the object I wanted it to find a path to was solid and for whatever reason it couldn't find a path to it because of that

  • Ok I had the exact same problem where it would go straight through solid objects and for some reason this fixed it. I had it finding a path every tick to an object and it would fly through walls, I changed it to find a path every second and now it works perfectly. I don't know if it's the same problem you were having or not but I hope it helps

  • Does that help?

  • So far it seems that the progress bar won't move smoothly it jumps from 0 to a final number, I've been trying to make it move fluidly with a variable but it seems like if the variable moves quickly (increasing every tick for example) the progress bar won't change until the variable stops changing. Can anybody help with this? Or will I just have to try slowing down the speed the variable changes and hope that works?

  • Ok then let's try this

    dropbox.com

    s/7vzfhgaq9cxjkvk/5Minutes.capx?dl=0

  • Ok let's see if this works lol

    dropbox.com/s/7vzfhgaq9cxjk ... .capx?dl=0

  • Ok umm how do I upload a capx? XD sorry not really good at this stuff

  • Thank you!

  • So I have little achievments that pop up, the text fades but isn't destroyed. The achievement is for having an enemy on the screen (to find the bug I set it so the enemy just needs to be on the screen) but for some reason the text will only appear once the enemy or the player dies. The enemy could be on screen for 5 minutes or 5 hours but until the player or enemy dies the text will not appear. I can't understand why, my code is

    Rocket is on screen: Achievement restart fade

    Set text to "Rockets"

    The time based achievements for surviving a certain amount of time work fine it's only this I have a problem with

  • So I have a gun in my game and I want it to follow the mouse but not immediately. I was toying around with maybe making it a bullet behavior and make it follow the mouse but when the angle changes it spins and I don't want that. Any suggestions?

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  • Thank you! I figured it out! What I had was so I didn't have start of layout I had when Unmute was clicked to play the song so on a different layout if you hit Unmute it unpaused the song from the last layout and started playing it again for the new layout

  • So I can't understand a couple things, 1 how can I control the volume with a slider and 2 I have a pause an unpause button but if I go to a new level and hit mute when I hit unmute two of my song starts to play

  • So I have A logs and money variable. Every 0.5 seconds I want 1 log to be subtracted and 50 dollars added if the selection on the list is "Sell logs". For some reason it won't do It every .5 seconds, how do I fix this? The actually programming I have

    Every 0.5 seconds subtract 1 from Wood

    Selected item=0 Add 50 to Dollars

  • So I know count as an expression I use but how do I do that? Do I have to go into systems to find it? Or is there somewhere I'm supposed to type it?

  • Yes, I have sprite 1 apply force towards sprite1.y,sprite1.x and this method works but only if I use different sprite instead of the same one. Also on a bit of a different topic is there a way to move the character without it stopping the effect of gravity? Like if I wanted a rocket but while it moves or even when it stops moving itself forward it still drifts and is affected by gravity