Bartosh's Forum Posts

  • try moving an object under the overlay object, at a default zoom its all good, but anything else there's this weird distortion offset. its more apparent if you zoom in or out slowly.

    if your still not seeing it let me know and I'll upload my .cap

    most the effects have a subtle weird offset thing when you slowly zoom. but overlay with an object beneath is just trippy

  • is there any way to make effects, like overlay, not wig-out on camera zoom?

    besides adding an arbitrary effect to each layer.

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  • "cap file"

    link doesn't seem to work.

  • Its good to see i can do it without having to keep unnecessary variables.

    thanks koval, and lucid.

  • how do i find the angle of motion of a physics object.

    in know of the get previous x,y and current x,y angle thing.

    but i was wondering if there was a more elegant solution using atan and the x and y velocity, or will that just be even more convoluted.

  • right click the sprite and select array paste.

  • set the layer scrollx/y rate to 0

    but you should use a Inheritance Layer:

    "Every layer has a property titled 'Inheritance Layer'. Using this property, it is possible to display the content's of another layer - even from a different layouts! Just specify the (unique!) name of the layer you would like to 'inherit', and Construct will search for that layer in the entire application. This is very practical to make things like HUDs appear in multiple layouts without having to copy their containing objects."

    wiki

    And don't forget to import the Event Sheet

  • personally I prefer arrays,

    but in-truth i don't know much about using .ini

    only seems they way to go if your using it for text or something that you manually need to change often.

    plus .ini files are easy to modify and cheat.

  • Did anybody figure out an elegant solution to having a rts moving over 1 terrain type apposed to another.

    like, if possible use a road tile, and always try to avoid mud.

    ----

    I can think of ways around the mud.

    switch between 2 rts movement modes. 1 that avoids mud, if that cant find a path, then switch to the one that doesn't avoid mud.

    or send out 2 rts objects at super speed, 1 avoiding mud, and one that doesn't.

    witch ever one made it quicker use that rts mode.

    ---

    but both seem kind-of hackish. and don't account for roads.

  • how long until construct 2 is up to par with construct classic?..

    or is it already there, i haven't been fallowing it all that much. I've been to focused on finishing projects i made in classic.

  • A solid foundation is probably the most important, if they core game play and engine is lacking, than no mater how much content or shiny graphics you add, the game just wont be good.

    organisation and planing are the best way to make that happen.

    Also Fun to kill/ destroy enimes is key, it doesn't necessarily have to be gory, but it needs to feel rewarding. as ultimately this is what people are going to be doing the majority of the time.

  • I'm trying to figure out how to form the condition if a x,y position is left or right relative to an object that rotates.

    ------------------------------------------------------------------------

                               a

                                                     

                              <-       +>

                                       b

    ------------------------------------------------------------------------

    so a is to the right of - man and b is to the right of + man

    in the angle difference formula both would turn up :90

    ________________________________________________________________________

    ha just figured it out after typing this

    if AngleDiff(<-.Value('ang'), <-.Angle-90)lower than 90

    ----------------------------------------------------------------------

    to help clarify <-.Value('ang') is angle(<-.X, <-.Y, a.X, a.Y)

    ______________________________________________________________________

    guess ill still keep this up for people that might face a similar problem.

  • -Total annihilation (pc)

    -Xcom:Ufo defense force (pc)

    -Cannon fodder (amiga 64)

    -Wonderboy III the dragons Trap (sega master system)

    -Halo (x-box)

    -legend of mana (ps1)

    -odd world (pc)

    -megaman legends (ps1)

    -minecraft (pc)

    -beyond good & evil (ps2)

    -escape velocity (mac)

  • hey thanks R0J0hound exactly what i was looking for. you're awesome.

    Aeal5566 I've never worked with inheritance layers before. sound like something worth experimenting with.

  • hmmmmmm. bit of miss communication I suppose. I understand how to change layouts.

    my question is with the layout object. I'm trying to use it to make a rts like build menu.

    however the mouse in the layout object is not were the actual mouse is at.

    thanks for trying to help though. <img src="smileys/smiley1.gif" border="0" align="middle" />