BarthSoftware's Forum Posts

  • Ashley, thanks for that! Then let's hope that Apple will fix that quickly.

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  • As you know, i've got that problem on all devices with 9.2+.

    • iPhone 5,5s
    • iPhone 6,6+,6s,6s+

    The background music is distoret, but the jump sound etc. sounds normal.

  • Thanks for that.

  • kimtaein1 Can you take care of that? Otherwise, I'll do it if I may use your repro.

  • I tried this repro on the iPad Air, iPad Air 2, iPhone 5, iPhone 5s, iPhone 6+, iPhone 6s+. All devices got iOS 9.2 or 9.3. The sound ist distorted on all devices.

  • Ashley, iOS 9.3 does not fix that. I already tested this.

  • BarthSoftware I have the exact same problem. I never noticed it was when I opened the 2nd time, but after reading your description, that is exactly what is happening.

    If you power your phone off and come back in, it works again...until you close and reopen. Sometimes it almost sounds like it is playing the sound on top of itself.

    CDogs1964: Yes, good to hear that I'm not alone with this... I've tried to compile with some other platforms. I always had the same problem when the device had iOS 9.2.

    I don't know if it is an Cordova or an C2 problem...

  • Hello kimtaein1,

    I didn't find a solution. Do you have this problem too?

  • Okay. Thank's for your response.

    I'm using this Plugin: https://github.com/Telerik-Verified-Plugins/WKWebView

    Maybe this is the problem in iOS 9.2?

    Update*

    I tried to build without any Plugins. The same problem consists .

  • Sorry, I forgot that... I used XDK and Cordova CLI 5.1.2

  • Good evening,

    I'm having recurring problems with my audio on iOS.

    When i start the app for the first time everything works perfectly but after i close it and reopen it again the music is distorted.

    I didnt have this problem before the update to version 9.2

    Does anyone know of similar problems with Construct 2 since iOS 9.2?

    I´m looking forward to your answers and hopefully even solutions.

    sincerely

    Domenic

  • Ok..

    I'm not sure why you use the variable String inbetween..

    I don't see any event changing the array-size, or did you mean setting it inside the editor?

    Also I'm not sure why you seperate event 13,14,15 and 16

    But I can't see why this would work on android and not on iOS..

    I set my values to the string and save the String in the array

    Yep, i set the size in the editor.

    Yeah, your right. I should make one event... idk why i did that

    Hmm, no problem.

    Thank you for your help.

  • Does this only happen after export to Ios?

    Could you share your events?

    You are talking about arrays, variables and localstorage..

    I guess you are saving the array AsJson, which should include the size of the array, if I remember correctly..

    Are you retrieving the variables from the Array in the right way?

    Thank you for your quick response

    Yes, only on IOS. On Android it works perfectly.

    https://www.dropbox.com/s/1t6irzjeysck1z1/1.png?dl=0

    https://www.dropbox.com/s/7og0e3k655a20sr/2.png?dl=0

    Here is my code (saving & loading).

    Yes i'm using the AsJson array, but i don't know if it includes the size of the array. I set the array manually.

    Yeah, on Android all variables retrieves correctly.

  • Hey guys,

    i've got a problem with my Localstorage under IOS.

    I want to save some variables in an Array. If i set the Array width to 5 and save 3 Variables in it, it works perfectly.

    Otherwise if i set the Array width to 5+ and save 5+ Variables, the localstorage is cleared when i restart the app.

    I'm compiling with XDK. I tried with phonegap and Cocoon... same problem.

    IOS Target version 8+.

    Has anyone experience with this problem?

    About an answer I would be delighted.

    greetings

    Domenic

  • Hello Ashley,

    thanks for your reply.

    I added the Plugin in XDK and now it finally works.

    Thank you very much !

    Sincerely

    Domenic Barth

    Barth-Software