Hi,
maybe you can check out the video tutorials on my website, almost all of them have custom buttons using sprites in dialogs being presented to the user
youtube.com/channel/UCZ6QjvqEs9dR2miRnfFqIpQ
Also, a video with a custom button using CSS here
youtu.be/ukSare_OcCY
Hope that helps!
Cheers
I think I know what you mean, but your question isn't so specific.
Maybe you can tell what exactly your problem is? Is it trying to evaluate the valid moves, or highlighting them, or limiting the clickable area's?
if you're entirely new, I could advise you check out the video tutorials on my youtube channel. I think they will give a lot of useful insights on how to create games in C3 and how to use a lot of the basic concepts
really hope that helps you on your way
I think it might have something to do with the overlapping condition being fired too many times.
Have you tried on collision with?
My tutorial on sudoku supports dragging when snapping to a grid;
may that can help in any way?
youtu.be/Rq0iQGcVQtc
cheers
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maybe you can check some of the video's on my channel where I read stuff from a json file into an array.
There are several that do something like that, but a good example for you might be the one where I create a sudoku game. The puzzle/solution is read from json into an array
Feel free to check out some other video's if you're new to C3
For example: falling shapes alternative does something with a 3D array
youtu.be/fMtO7q1Wrus
Hope that helps
I agree full with Noah, if you're pretty new to the concepts, maybe you can check out some of the video's on my youtube channel, where you can also find some examples where I use timers. A lot of them have some logic involving some kind of timer. For example falling shapes alternative or slot machine.
Hope that helps in any way
Correct, I think that "when cursor is over UI" will do something to revert the action you moved to the top.
did you try:
Set text = "Y" + current text?
Indeed, make a dictionary and put it in the container of the pet. Each pet will automatically get its own dictionary and it will be created, picked and destroyed along with the pet. The key of the dictionary is the stat, the value is the value of the stat.
hope this helps
Maybe my tutorial on bouncing ball game can help? It uses the platform behavior for bouncing straight up.
youtu.be/ZBJSSRZrILY
You can paste the letter on the drawing canvas and use the mouse to draw on the canvas.
Maybe this Scirra example project can do something for you.
editor.construct.net
Or, on my youtube channel are a lot of beginner friendly tuts where you can learn how to make some well known games by example.
There's also a little demo where you can see how to use the paste functionality of the drawing canvas :
youtu.be/5kZD3SAuHwc
Hope I helped you
It might be a convenience solution, but what I mostly do in larger projects with sounds, where the sound is optional... is wrap the play sound and play music in a function. I pass in the tag to the function, and the function only plays the sound or music if a global variable is set to true or something. First thing the game should do of course is get the setting from local storage, before the the sound starts playing
hope it helps?
Agree with dop2000
If you want a real world example on how to save stuff using local storage, and what dop2000 means, just check some of my tuts on my youtube channel. For example this one for a piano tiles game where I load a "best score" in the same way.
youtu.be/6Lyj2oQexGU
Some other tuts do something similar.
Hope it helps