barrettwolfe's Forum Posts

  • 6 posts
  • Hi!

    When my player enters a new layout, I need to override the directional input the player is giving as they enter the layout so that the sprite moves in a specific direction at first until the player releases the on-screen input. I have fiddled with the 'Ignore player input' and 'simulating directional input' but can't seem to figure it out. Thanks for the help.

  • It was the input. Thank you

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  • Hi!

    I am making a Pseudo3d rpg in the style of Resident Evil for GBC

    The sprite moves around a pre-rendered background, and when the player gets close the edge of the frame, it transitions to another prerendered background.

    Any thoughts on how I can set up these transitions so the sprite is placed on the new layout relatively close to where they would be coming from in the previous layout? Also it would help if the 8-directional sprite were facing the appropriate direction as well.

    Maybe something like a range for where the sprite is on the x & y axis?

  • Hi everybody!

    I have a sprite (a square) set for 8 directional movement at 45 degree intervals, but when i stop moving diagonally, the sprite just reverts to one of the 4 directional positions (up, down, left, right). Is there a way to get it to stay facing diagonally?

    Thanks!

  • Does this help?

    Ofcourse this is just one way..

    Wow. Absolutely. Thank you very much!

  • Hi everybody!

    I am creating a Pseudo-3D RPG in the style of Resident Evil for GameBoy Color.

    i can't insert a url to exemplify, UGHHHH

    Check youtube for RESIDENT EVIL GAME BOY COLOR WALKTHROUGH

    You will notice that the screen and backgrounds are locked,

    and the sprites (with 8-directional movement assets plugged in) move within the blocking of prerendered backrgounds.

    Imitating this interface, how can I set up the sprites to become larger when you move closer to the screen (down) and smaller when you move away (up)?

  • 6 posts