barnabas2009's Forum Posts

  • 6 posts
  • Madster: Yea I guess 2D it is I was just gotten a bit excited of the possibility of simple 3D as there is a 3D box in Construct. There are even tech demos on the usage of the 3D box to give appearance of 3D. Just a bit confused and curious as my initial request is not geared toward full 3D implementation. Come to think of it, if I hadn't said it was gonnia be used as 3D illusions, would it be more of feature request...? haha. I think this topic was wrongly understood as request to have 3D implementation or tools where it is not nor my intentions; hence my title.

    Think of it like image processing... rotation, skew, bump mapping... etc ..

    I believe once you see what I'd been doin with my project, you'll like. One sprite to rule them all ... ! jst kiddin haha..

  • David: Thanks for trying, I'll see what algorithm suits the transformation. I agree to focus on the 1.0 release. It's just a request I like to see. Nothing hurry. thx

    Ashley: Thanks for the thought. I will try to utilize 3D box better. I've seen some posts regarding Construct is 2D and not 3D. I just thought my idea would be a simple option for people to have 3D illusion using Construct. While Gamemaker has the more advanced 3D features, why not put a simple sprite transform in Construct? It's not urgent tho.

    Well I guess that concludes my request... Perhaps I could get someone to do plugins instead

    Thanks....... cant wait for Construct!

  • shinkan: well yes, it wont give 3D look nor depth to the sprite itself. The sprite would be 3d prerender top down. Then 3D illusion comes from the environmental which gives an illusion that the playfield is 3D like isometric games; whereelse in Isometric games one would need to pre-render all angles of the 3D sprite. It wont be perfect, but it could look good. An example of what I did and researched was using Sins of Solar empire captured top down spaceship and using Photoshop to create the 36 sprites of 2D perspective transformed. Indeed it did look good Well everybody wants to make game easily, and 3D is rather complex that's why Gamemaker and Construct is focusing on 2D. I was just thinking a way to make my game a little of 3D easily. Anyway, I hope the option is given a bit of consideration. Just a request from my side.

  • newt: yes tried that before. but then you will have at least 36 sprites for each ship without animations. 36 sprites for missiles ? etc etc... Even so, the rotation is not very smooth yet. With perspective people will only need to create 1 top down sprite like always. Besides it is Construct vision to make game creation easy. I want to make sprite creation for modding later easy..

    Also: using diff sprites for each angle would the defeat the purpose of Construct having rotation / angle option rite. I'd like to use full potential of Construct though. Make things easier not more difficult.

    Actually I have two version engines created with Gamemaker Pro 7.0; the 2.5D one with 36 sprites each ship (3D) and the 3D illusion using Perspective Transform.

    Also, i wonder if there's LAN support? Space exploration that can be play 4 persons, independently then together.. would sound good... dont they?

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  • dkdoom: not urgent, since Construct is not even released yet I'll wait til the public release 1.0 with full documentation. Besides i'm not very good at programming nor do I know how to integrate to Construct's Sprite object instant call procedure. Though I had looked at the plugin SDK tutorial and other perspective transformation algorithm. I just thought perhaps someone with programming skills will do it better.

    Ashley: 3D box doesn't suit my usage. Say I'm making and rts game like yours, how can we apply 3D box to the tank to make perspective? as the tank is not box rather a complex shape.

    With the perspective transformation and bit of skills we could possibly make 2.5D game like Starcraft... hopefully Anyway, my initial engine was created using Gamemaker Pro 7.0

    I'm working on a space sci-fi rpg rts sim more like combination of Star Trek Armada + Starflight + Starcraft. Later would like use real 3D engine for better visual. Well now is out of hobby.

    The idea is space exploration where you can land to planet that has lifeforms, plants, and civilizations. One can collect raw materials, or capture lifeforms + plants, trade, and using research of captured lifeforms to make other things, etc. And perhaps a bit of sims inside the spaceship where one can manage where to put the engine, living quarter, etc.

    Well jst a beginning.... Hell I would love to show Construct is da best engine ..

    Correction of the original post: Rotation should take precedence over perspective transform

    Barnas

  • Helo,

    I cant wait for the release of Consctruct.

    Anyway, for sprite object, i see Skew X,Y option.

    Could you (Scirra) please add 2D Perspective Transform? where you can set horizontal % (or pixels) and vertical % (or pixels) ? The transform takes precedence over rotation.

    As Consctruct is 2D game creator, I'm going to use the 2D Perspective Transform to make the top down sprite a 3D illusion.

    Perhaps plugins?

    Barnas

  • 6 posts