BardurM's Forum Posts

  • 4 posts
  • Thanks for the quick reply gumshoe2029

    I´ve been way to busy lately, but I'll have a look at what you suggested an see if I can figure it out

    but it does seem simple enough - but i'm a bit of a noob when it comes to this.

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  • Hello fellow constructors

    After several years of lurking and toying with construct. i have come to ask you for some guidence/help.

    I'm working on a flying game, like the good old Triplane Turmoil, and so far it's looking good.

    But the issue I have is with the main flight mechanics.

    I have tried several different ways, using behaviours and such - but they just don't really work.

    Here is the game as it is now (A and D to drive, SPACE: Fire and CTRL: Bomb) : http://www.bardurm.com/game/index.html

    And here is a video of Triplane Turmoil that i uploaded, showing the rather simple flight mechanics i'm looking for.. but perhaps with physics more up to date (Triplane has kind of pseudo physics) : https://youtu.be/dr9R874TluA

    How would you guys do something like this? any ideas?

    Kind regards

  • This is awesome

    i?ll definitely follow this and try to make something myself -

    Keep up the good work

  • Basicly the same as the above

    I found out about it on CGtalk - reading about Thomas Mahler�s awesome project (Respect!)

    Strange that i never heard about it before.. i have tried a lot of game engines - but never came across this one .. and i must say - it has already impressed me a lot! SO FREAKING EASY!

  • 4 posts