baradari's Forum Posts

  • 6 posts
  • > Hi everyone :)

    > Island Of Mine is a game that I am currently working on for around 1 year. The current state of the game represents only around 10% of the full game. I still have alot of cool things on my roadmap :) But my main goal at the moment is to find out if the game is fun and interesting. That is why I created a prototype that is playable in the browser. Here is a short trailer to show you some gameplay:

    >

    >

    Subscribe to Construct videos now

    >

    > In case you are interested in playing the game: https://bonkyd.itch.io/island-of-mine

    >

    > If you have any questions just let me know :) I would appreciate any kind of feedback or support but I am also open to share insights or lessons I learned.

    >

    > Best regards :)

    This is extremely impressive! Nice job.

    Thank you very much :)

  • Very cool dude. Are the tiles preset or random? It would be interesting to unlock little people in houses so you don't feel so alone in the world. I think they might appear because I saw a quest for enemies.

    Thank you :) The unlockable islands are not yet randomly "generated". But I think that as something I could implement in the future.

    My plan is to include much more interesting content on the islands. The longer you play the more NPCs you will unlock. Over the time your island will feel more and more "alive".

  • Hi everyone :)

    Island Of Mine is a game that I am currently working on for around 1 year. The current state of the game represents only around 10% of the full game. I still have alot of cool things on my roadmap :) But my main goal at the moment is to find out if the game is fun and interesting. That is why I created a prototype that is playable in the browser. Here is a short trailer to show you some gameplay:

    Subscribe to Construct videos now

    In case you are interested in playing the game: https://bonkyd.itch.io/island-of-mine

    If you have any questions just let me know :) I would appreciate any kind of feedback or support but I am also open to share insights or lessons I learned.

    Best regards :)

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  • I want to build for example 1 level by putting together 9 randomly choosen tilemaps. Each tilemap has been built before already. So in the end it wont completely random.

    I actually found a solution. I had to request a file ajax and then load it to an empty tilemap. I can go to sleep in peace now :)

    Best regards

  • Hi Smumpy,

    thanks for your reply. I think I get what you mean and think this could be a possible solution if there is no alternative. But for now I still would like to try it by loading a tilemap. Do you have any idea how to do that in a proper way?

    Best regards

  • Hi guys!

    I am quite new to construct and I am currently struggling with a problem and couldnt find any solutions on the internet. I am currently looking for a way to make some parts of the level design for my game randomized. To do this I would like to replace one tilemap design with another. I couldnt find a good way of doing it yet.

    It seems there is a possibility to download a tilemap design. For testing purpose I downloaded this json: {"c2tilemap":true,"width":2,"height":2,"data":"4x16"}

    I am currently struggling with loading this json to another tilemap. I tried to load the json to the tilemap by pasting the json I received. Unfortunately construct is telling me there are some syntax error (unknown characters) so I guess I am doing something completely wrong.

    Does anyone have any idea how to solve this problem or how to do it proper?

    Best regards!

  • 6 posts