bambo's Forum Posts

  • You can add another event like this:

    http://www.dropbox.com/s/a5wh3aexmd36pm ... ition2.png

    It should solve this problem <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Frankly speaking I think you should contemplate the way you organize your events - e.g. it's unnecessary to set rotate speed of wheels every tick (what happens in your case when player is pushing boxes). As a result the events I've added to make it working are also not that correct - it would be much better if you design this event system which would allow you to set rotate speed to 0 only once - when A key is released. You will achieve what you want in your way but it's just my little tip for future projects <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I think "else" condition refers just to the last event's conditions of the same level - so if PlayerOverlapper weren't overlapping ChariotBoxMovable and Player weren't on the floor it would work.

    You can stop wheels from rotating e.g. this way:

    https://www.dropbox.com/s/ifp6ev2wwmons ... dition.png

  • You probably need to reach system time through additional plugin like this:

    http://c2rexplugins.weebly.com/rex_date.html

  • I think rex_date plugin that lets you reach system time and date would be a good fit for this:

    http://c2rexplugins.weebly.com/rex_date.html

  • You could look around in mobile stores for games of similar genre as yours and contact with the publishers of these games. Some of them have even special publishing sections on their websites for developers who might be interested in cooperation with them.

  • So thanks for inspiring stuff and giving opportunity to find something

  • You don't need "Every tick" condition in the second event

  • Like everything related to background stuff won't get any borders at all. And keep everything that you can collide with with black borders.

    It's definitely a way worth following.

    Graphics is good and the animation of cats allows to believe that the dinosaur's animation also will be great

    I think you should make the size of the dinosaur smaller as said above and instead of making jump height less I would consider adjusting gravity first and then make double jump a little bit lower.

    It's not clear that you can destroy cats by jumping on them. I discovered this opportunity by accident when I was in this part of holes and cats running the same direction as dinosaur.

    Maybe you should try to design some obstacles where it would be necessary and obvious to use speed up button because at this moment it seems needless. You've chosen quite difficult way of gameplay design. Usually in this type of game you have one button for jump/double jump and the second one for attack or slide down under some obstacle - such design makes it easier to achieve more challenging and diversified entertainment. But not everyone has to make it in this way and maybe you'll achieve good level of fun and engagement with your desing. Good luck!

  • https://www.appodeal.com/sdk/documentat ... platform=1

    Here it is the complete documentation for getting Appodeal service in your game. If you have any problem here please let me know what exactly it is.

    If you made this steps right and got stuck in Cocoon maybe the reason of some errors is the GooglePlayServices (that was supposed to install if you followed this tutorial https://www.scirra.com/tutorials/4979/a ... onstruct-2 ) plugin that makes it impossible to compile game. For displaying ads you should add just https://github.com/appodeal/Appodeal-Ph ... plugin.git

  • 1,500-3,000$ seems quite impressive as there's just this small bottom banner in menu. Congrats on this design!

    When it comes to other ad mediation platforms - Appodeal is quite easy to integrate (the only problem I still have to solve is some strange glitches at the beginning of the game when ads probably are loading) when you use Cocoon to wrap your game and I saw some developers' stories in Appodeal's blog claiming that they did the best revenue with this service. I'm going to check if it's true with my upcoming game

  • The previous results come from version 2.0.0.2. When I saw your post today I just uninstalled Cluckles' Adventure from my mobile and installed the new version from Google Play – so I've lost all my progress and I was on the 43rd level Then I realized that I probably should go to Google Play before infalling and choose 'update' button. It's how things go when you do something before drinking morning coffee.

    But hey. Now it seems to be working way better. The ratio between displayed/not displayed is better, there's no such freeze and the game restarts itself when ad can't show up

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  • But even though I designed it to be challenging I think I still made it too hard lol! I wonder if anyone has made it to the Castle levels yet? (lev 37+).

    Yes, it's really hard. At least I am the person who managed to get to lev 37+ (precisely 41st and it might be my last one because so far it seems hard as hell to get it through). I find it good pro game but making it easier and maybe with less levels (let's say 20 or even less – when I was on 24th or something like this which was another hard level I thought „Oh my goodness, I won't make it to the Castle.”) between Valley and Castles episodes could make it really good game with better opportunities for earning money.

    Can you please provide some more detail about this? So it happens on player death, the game doesn't restart? Does anything show on the screen? Like a loading bar as if an advertisement is trying to load?

    When you notice this bug is your device connected to the internet or offline? If online are you connected by wi-fi or cellular data?

    I use my stable Internet connection through wi-fi. I haven't had any problem with it but I've checked on http://www.pingtest.net if it could be a reason. I got B grade which is very good and it shouldn't cause any issues.

    When ad is supposed to be displayed but it doesn't show up cock just die, butterfly in the background keep flying, squirrels keep running and that's all. I don't see any attempt of displaying ad. I need to press 'pause' button and 'replay' button to restart the game (let's name such situation as freeze). When I'm offline there's no such freeze. Here's the result of my attempts to display ads:

    YESTERDAY

    16 (deaths) – freeze

    8 – freeze

    8 – video

    16 – freeze

    8 – freeze

    8 – video

    8 – freeze

    8 – freeze

    8 – video

    8 – freeze

    8 – freeze

    8 – video

    TODAY

    8 – image

    8 – freeze

    8 – video

    8 – image

    8 – freeze

    8 – video

    16 – freeze

    8 – freeze

    8 – video

    8 – freeze

    Seems it happens in completely random way.

    Thanks for letting me know which ads services and wrappers you've used <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I'm playing on Motorola Moto E 2 (Android 6.0). Performance is very good.

    I think many players don't like reading tutorials. It can lead to missing some tips like it was in my case – I wasn't aware of the 'swipe down' control till the 6th level when I got back to the 1st one to check if I hadn't missed something because I couldn't find the second chick. If you added at least some hand swiping down at this second tip it probably would be perfectly clear.

    It took me a while to complete 6th level. Then I got stuck on the 12th level. I couldn't go through these crazy plants firing from the right side on the third floor. Now I'm on the 14th.

    I like your game and the idea of a brave cock wit sword. I'm going to keep playing

    I wonder if it wasn't a good idea to implement some checkpoints (which the game restarts from after death) in harder or longer level so that player wouldn't have to repeat the same things many times till he come to the point that is a challenge for him.

    There's some issue with ads displaying. I can see some of them but quite many times something goes wrong and freezes game and I need to press pause button and restart the game to keep playing. I'm about to implement for the first time ads in my game and put it in google store. Could you tell me which ads service and wrapper do you use? Did you follow some instructions which you could give link to?