balistrerinick's Forum Posts

  • Just to clarify...

    While my SPLASH layout runs..

    My actual GAME layout appears to already be running...

    When I START GAME, the game appears to be under way already...

    ????

  • I have a splash screen layout with a simple intro game instruction

    screen that I run to start my game...

    The user can click a "START GAME" button or "NEXT" button to continue thru the instructions...

    QUESTION: What am I doing wrong???

    While the SPLASH layout is loaded and running my GAME layout

    is already STARTING and when I click the START GAME button it appears as if the GAME LAYOUT has been already running..

    I have characters using a loop "On every X Seconds" that appears to have already executed prior to the GAME layout being viewed...

  • Bascially,

    ON KEY DOWN

    Test the boolean variable..

    If true, then set frame to 1

    if false, then set the frame to 0

    then toggle the boolean variable state for the next keypress

  • Thank you for the advice...

    It did work, randomly though..

    Normally, I would just create a global boolean variable

    and add..

    if boolean = true then setframe to 1

    if boolean - false then setframe to 0

    and then toggle the boolean variable...

    No???

    Not possible???

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  • Hello,

    I have a character that I want to have PUNCH with his fists

    when the SPACE key is pressed...

    However, I would like to have this character TOGGLE back

    and forth between LEFT and RIGHT PUNCHES with each SPACE key

    press...

    Example:

    SPACE key Pressed = Select Frame0 (LEFT PUNCH)

    SPACE key Pressed = Select Frame1 (RIGHT PUNCH)

    I am having trouble testing a boolean state.

    I can create a Global variable or Instance Variable (BOOLEAN)

    but I can't find a method to TEST the current state.

    If PunchLR = True then...

    or

    If PunchLR = False then...

    Any ideas to get my DUDE to TOGGLE PUNCHES with just ONE SPACE key press???

  • Ok, so I discovered C2 a couple of weeks ago looking for a new cross-platform development environment that would, hopefully, bridge web APP's, Android APP's, and iOS APP's.

    So far, I LOVE IT !!!

    Very well documented manuals, tutorials, and helpful forums.

    An extremely clear and easy to use visual interface which has

    allowed me to focus more of my time on the game itself.

    So, I purchased it and I have been using it for about 1 week now.

    THUMBS UP SCIRRA...

    I have been recommending C2 to everyone..

  • Thanks guys....

    I appreciate it....

  • This may be a dumb question, but, I created a custom graphic

    that I want to make function like a button...

    Is there a way to load an image into a button?

    or

    Is there a way to may graphic object click like a button???

    Mouse click ???

  • Addendum: Is there a standard C2 set-up screen resolution that works best across the multiple iOS and Android devices?

    Normally, I would want to detect the screen resolution of the device and dynamically change to the proper layout for the device...

    ???????????????

  • Hello,

    Is there a way to detect or calculate the screen size and resolution of the native device my C2 game is run on ???

    I'm new to C2 and I would like to eventually have my games published to native mobile apps. However, before I dig in too deep, I'd like to find the best solution for the various screen sizes.

    Any advice from more experienced C2 developers would be greatly appreciated..

  • Ok, I found the tutorial on How to Install Plugins.. :)

    Thank you for your help...

  • Thank you tobye..

    Since I am new to Contruct 2, I'm not sure how to install a plugin..

    Any help ???

  • Hello,

    I'm "new" to Contruct2, so be gentle with me..

    Let's get right to my end goals and work back.

    I want to publish my Construct2 games as '"native" apps for BOTH

    Android and Apple mobile device types. What would be the BEST

    and/or most effective and reliable way to accomplish this?

    Next, some of my games/apps require saving and retrieving

    data on the mobile device. A CSV file would be acceptable, but

    I am open to other methods.

    Any assistance in pointing a rookie down the right path

    would be greatly appreciated.

    Dominick Balistreri

    Garden Grove, Ca.