Hi,
my game behaves like this
1. click button
2. objects destroyed
3. user finds path to exit
What happens is that between 2 and 3 i have to regenerate obstacles map since layout has changed.
The events are
regenerate obstacles map and then
findpath
The only way i made this to work was to introduce a delay between regenerate path and findpath. Like wait 1 seconds.
Is this the only way to work ? is there a event that would trigger when regenerate obstacles ends calculations ?
Thanks
Bruno