baks's Forum Posts

  • Same problem here

    Remember that while they are fixing it you can download the file from your Drive and load it locally

  • baks - Thanks for the example project.

    I will add something to the next build to let the user choose which blending mode to use (if I choose alpha blend it looks the way you want it to, but there are other issues with that blending mode in other projects). It could be a little while, because I'm halfway through adding the reimport functionality, and I'd like to wrap that up rather than rollback temporarily for this fix.

    Perfect, thanks, it is a little weird because I have a bigger project that I was transferring from c2 to 3, and all the events that refer to the Spriter object aren't working,

  • lucid Hey! I'm having a strange bug, when I import my Spriter character to construct 3 it has like an outline in the body parts, in Construct 2 this doesn't happen

    C2

    C3

    Here you have the c3p

  • There is any way to integrate monetization alternatives in Construct 3?

  • Hi, I've been using the Game Recorder to make little replays or something, but the problem is it uses WebM, I found a free .js library to convert videos but I'm not sure how to implement javascript.

    This should be useful to finally solve this problem and maybe be an official solution to have h264 recordings instead of WebM.

    Video converter library: bgrins.github.io/videoconverter.js

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  • There is any way to store the files uploaded for example with file chooser?

    I'm making a DJ game, the player needs to upload their own songs to use them later.

    I know you can upload multiple files on file chooser, but is possible to upload one by one, store them and choose from them later?

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  • hello baks and

    Thanks for your patience, and thanks for the example projects. That always makes things infinitely easier to debug.

    > Hey, I'm having issues with the conversion of a Construct 2 project to Construct 3, the animations don't work and any action using the Spriter plugin neither.

    >

    > I sent an example of the Capx and the c3p to the mike email

    >

    > Thanks so much for the help

    I'm not sure why this works in C2, but this is actually a simple fix. You have a space before each name, so instead of trying to play animation "Lied" for instance, it's trying to play animation " Lied".

    You just have to change it from:

    "Idle\n Lied\n Kick..."

    to

    "Idle\nLied\nKick..."

    and it should work fine from there.

    > Hi lucid,

    >

    > It seems that the current addon doesn't support secondary animations. Current addon setup:

    >

      >
    1. Draw Self = True
    2. >
    3. c3runtime
    4. >

    Seems you're correct. I think you might be the first person who tried to use sub-entities with self-draw mode.

    7-28-2020

    • Added support for self-drawing sub-entities

    Eventually, it'd be nice to update the importer to do this automatically, but I'm afraid I don't have time to do it at the moment. Updating the importer code is a bit complex. In any case, to make sub-entities work you have to take a couple of manual steps.

    First import the same file again. C3 has a weird bug where if you just right click the object type and clone it, it doesn't let you access the properties. Name your second copy something that makes sense (like the name of that sub-entity).

    Then just add an event like this (I labeled the parts to make it easier to decipher):

    Now works perfect! Thanks so much

  • Hey, I'm having issues with the conversion of a Construct 2 project to Construct 3, the animations don't work and any action using the Spriter plugin neither.

    I sent an example of the Capx and the c3p to the mike email

    Thanks so much for the help

  • On touched with dragging=0 condition

    Not working, but thanks so much.

    The problem with "On touched" is that it detects when a touch input starts, thats why is the faster input detection.

  • Hi! I'm making a coloring book, so one option is to drag around the draw, but when you are dragging unintentionally detects the "On touched" and paints too. I used "Tap" before instead of "On touched" and it works, but the "On touched" input works better and faster.

    PD: Using "Is touching" with "On touch End" is slower than "On touched" too.

    This is the code for "On touched" input

    And this is the code for the Drag

    Thanks for your attention