hello baks and —
Thanks for your patience, and thanks for the example projects. That always makes things infinitely easier to debug.
> Hey, I'm having issues with the conversion of a Construct 2 project to Construct 3, the animations don't work and any action using the Spriter plugin neither.
>
> I sent an example of the Capx and the c3p to the mike email
>
> Thanks so much for the help
I'm not sure why this works in C2, but this is actually a simple fix. You have a space before each name, so instead of trying to play animation "Lied" for instance, it's trying to play animation " Lied".
You just have to change it from:
"Idle\n Lied\n Kick..."
to
"Idle\nLied\nKick..."
and it should work fine from there.
> Hi lucid,
>
> It seems that the current addon doesn't support secondary animations. Current addon setup:
>
> - Draw Self = True
> - c3runtime
>
Seems you're correct. I think you might be the first person who tried to use sub-entities with self-draw mode.
7-28-2020
- Added support for self-drawing sub-entities
Eventually, it'd be nice to update the importer to do this automatically, but I'm afraid I don't have time to do it at the moment. Updating the importer code is a bit complex. In any case, to make sub-entities work you have to take a couple of manual steps.
First import the same file again. C3 has a weird bug where if you just right click the object type and clone it, it doesn't let you access the properties. Name your second copy something that makes sense (like the name of that sub-entity).
Then just add an event like this (I labeled the parts to make it easier to decipher):
Now works perfect! Thanks so much