badgerweasel's Forum Posts

  • 5 posts
  • I am amazed that your touch events work! I know that the html5 support is limited on these devices, but I can't figure out what magic it takes to get any interaction from my ipad(3rd gen) or ipod touch. The game loads and animation/movement seems to work, but you can't use any of the touch screen controls. Very frustrating...

  • Simple enough, thanks!

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  • Hi, having trouble doing the simplest things- has anyone done a demo/tutorial of a platform game in construct2? I can't figure out how to assign an animation direction- easy to do with the ghost shooter (set angle) when it's a 360 rotation. Maybe I'm looking in the wrong place.

    Thanks!

  • Hmm, okay thanks! I had thought of the projection approach but it seemed like there ought to be a simpler way, but maybe this is that way...

  • It seems like once you apply the physics behavior to a group of sprites they all behave as though they are sharing one physical world. I would like to be able to have some interact separately from the group, as if it were on a different layer, for example multiple depth of action (excitebike comes to mind). Anyone know of the simplest way to do this? It would be simple enough to do with if-then statements in a normal collision, but the physics engine has its built in way of doing things...

  • 5 posts