avidgamer's Forum Posts

  • 6 posts
  • Thanks guys for all the feedback, it seems that Python is the most likely. I'm looking forward to hear more of your thoughts.

  • Hi guys,

    I'm really interested in learning programming and having it as a everyday hobby. I did quite a lot of research to find a language that gives a good foundation of programming while being something that isn't too hard to understand.

    My best picks were C# and Python, the problem is I can't pick between these two and I have no I idea which one I should start with.

    Information:

    1. I need a language that gives me a solid foundation of programming and doesn't give me any bad habits when migrating to harder languages such as C++.

    2. Easy to pick up and immediately start writing programs.

    3. I'll be writing programs in Windows only.

    I'm very grateful for those who can share their thoughts and comments. I'll be getting feedback from a couple of forums and see which is the best for me.

    Oh and your welcome to suggest other languages, if you recommend it I'll take a look.

    Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is very interesting. With the added depth, making simple 3D games such as tennis or ping-pong may be possible in the near future. I know that Construct is not meant to be 3D, but these effects are quite cool to add to any 2D game. In fact, it could easily be utilized in 2D game backgrounds, though they will be not interactive.

  • You might want to add the object and experiment.

    Yes it can do all your asking, but if you add the object and take a look at the possible events, it should become pretty evident.

    hanks, I played around with the events and I managed to draw lines from two points. The thing is, I don't know how to make the lines actually follow the mouse when clicked. And I still don't know how the thing works and the other functions it has.

    EDIT: I managed to make lines by using the Draw Point action but their really small and I don't know how to make them bigger. I also think that they won't be that functional in my prototype.

  • THIS PROBLEM IS SOLVED, PLEASE DO NOT POST TO HELP ME, UNLESS YOU HAVE ANYTHING TO ADD

    Original Thread

    Hi guys,

    I'm making a prototype that involves drawing things and manipulating lines and stuff. Its kinda sandbox game, where you can draw terrain, and spawn avatars which move around. You can then dynamically add terrain(Lines) and manipulate these avatars.

    To do such a thing I need to draw lines but I have no idea how. I tried using separate sprites and try to make a illusion of a line but it spawns too many objects and it gets complicated.

    Then I found the canvas object; It says in the description:

    An area that can be drawn to at runtime.

    What does this mean? How can I use it? Does this even draw lines?

    If someone could help me answer these questions or otherwise post an example .cap, it would be of great help.

    Status: Online

    Additional Questions(Unrelated to the above topic)

    1.What does Get mouse absolute x and y mean?

    EDIT: I managed to figure out a couple of stuff myself, but I'm still not sure how I'm gonna make a solid line.

    ---------------------------------------------------------------------------------------------------------------

    FINAL EDIT: I managed to figure it all out myself! I found the right line for my prototype and I'll be ramping up work on it ASAP Thanks

  • That was awesome!

    Definitely a good tool for making a classic 3D space shooter.

    I'm gonna have to see if I can make a game out of this.

  • 6 posts