Like this?
http://dl.dropbox.com/u/21628282/Forums/colorswitch.cap
Removing private variables from a family will still cause construct to crash for me.
I get around this issue by removing each member individually from the family, removing their pv, and putting them back into the family.
It's a pain in the *****
Some video cards have issues rendering images that aren't divisible by 2, just resize the image in the image editor. The player sprite probably has an odd dimension.
Example: 32x32 or 160x8 will work fine, but 31x32 or 159x7 will look distorted.
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There is a set animation angle and you could rotate it as well in events.
Try deleting the .persist file for your cap.
(Covers a lot of things you will want to know.)
(Tutorials)
(Your friend and ours.)
Has anyone made a program to automatically remove them? They always screw up for me and I'm getting really tired of deleting them hehe.
I added this thread to my favorites,
I have no programming experience, so I found these tutorials very helpful.
Thank you for taking the time to do this.
Probably Irbis, I'll play with it and see...not sure how I didn't notice this already.
thanks,
I'd like a tutorial on creating tile based movement..so the player character only moves one tile at a time like early rpgs and turn based games.
If there is already a post/cap file explaining this please link, I can't find one.