augusto1989's Forum Posts

  • 7 posts
  • Hey! I had a REAAAALLY loong week at work, so i just got the chance to get in here!

    And yeah... That's exactly what i got... Once X>128, the platforms start to overlap bc of "every tick"...

    It's ok bro! I'll make sure to look for some template or something!

    Thanks for your time!

  • Hey! Thanks for the answer!

    I just uploaded the capx if you wanna check it out...

    ufile.io/2v067

    About the X being set... I believe i did set it, when i created the object... You're supposed to give it a layer, X and Y.

    So i really don't know...

    BTW, should i destroy the object later?... To save RAM? or... just leave it there?

    I'm sorry, i don't think i understood this: "1) you have x less than 128 will keep calling gen map not more than 128"?...

    Thanks in advance!

    Getting into this thing

  • Hi again! And thanks for the "all-time" support you give to the noobs like me!

    In this case, i seek for help to find out what's going on here... ibb.co/jqk8eS

    As you see, there's a main function (Generatemap) wich is suppossed to create the map, and there's F1 and F2 wich are other functions wich pick randomly a different type of map. The idea would be that... Once the F1 or F2 reaches X>=128, it should recall the "Generatemap"... Creating a sort of "loop"... But it ain't quite working...

    Any suggestions?

    Thank you all!

  • Thank you! It worked just fine!

  • Thank you so much! I forgot to tell you it worked!

  • Hi guys! I know it's a pretty dumb question, otherwise i would've found somebody else asking this... Just try to bare with me, ok? Thank you

    I'm using the infinite runner template, but i need to configure a variable speed in the bullet behavior of the floor. I need to set it so when the player's speed is (e.g.) 300, the floor bullet's behavior changes in the exact same way. I want the player to be able to run at different speed and acceleration... Idk if i'm being clear?

    Thanks in advance, you guys!

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  • Hi everyone, first of all, and thank you all for your help.

    I've been working on a code for the camera to follow both players on the screen, zomming in and out as they get closer or further away from each other.

    This is the code i used:

    Now there's three things i need to fix:

    1- Whenever the sprite plays an animation (for example: punching), the camera kinda zoom's a lil bit quick and goes back.

    2- When the players are on the screen limits away from each other, the blank space around the screen, appears... wich that leads me to the next question.

    3- How can i give the zoom a limit? For both, close and near views?

    Thank you all guys, you're great!

  • 7 posts