Attan's Forum Posts

  • I'm intrested!

  • Awsome! You're the man Deye!

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  • I was translating an old platform engine from mmf to construct when it happened. I'll continue working on my ideas in mmf in the meantime.. I think i'm about to finnish the hunt for the ultimate platform movement AI Btw. What does the specific values in the platform movement means (like jump strenght, gravity, etc? if i know thy are accurate, i might be able to use the in-built platform movement instead. I'm using my own cuz i know exactly how it's working.

  • Is it possible to change the name of the green one to "Construct Classic" or something like that? Would be nice as a memory of the old forum

    Also, clicking the big logo in the top doesn't link to the board index in the Czar-orange.

  • Oooh! Wher's that first picture from?

  • From time to time i secured the work by saving it in another place. I had like 50 backups. All of them where ruined at the same time.

  • Nice! I've allways wanted a car like that, but i've never had the money...

  • I've found a critical error. I worked about four hours on a platformer engine, and i saved in two different places to be soure i didn't loose it. When i closed construct and tried to open one of the saves in any of the places it gave me the error message "You require to open this file". I think it's amazing how construct manages to crash all backups of your program, no matter how well you've hidden them. It was nothing wrong with the code either, since construct didn't crash, i closed it myself. I'll send the .cap to you ashley along with information about another problem i've run into.

  • Guess it would be possible....

  • was the background really white?

    Edit: Ashley, this one might be good for a futuristic look! Immagine scirra's logo in the corner there! http://demo.phpbb3styles.net/Prototype?phpbb=3.0.1

    It's clear and nice to look at too, and i really like the symbols for sticky, announcement etc.

  • Definitely to go in a behavior! That'd be tricky to event.

    Wait a minute... are you seriously going to put this into a behavior

  • My offer still stands to tweak Czar Orange back to Czar Green though.

    I think that sounds great! And when you do, be soure to take away the plain white background! Do you have somewhere we can look at the old forum Ashley? I don't really remember exactly how it looked.

  • The point of this is not to find the quickest way. It is that the helper is actually preforming each jump with the same platform movement engine as the enemy. If then the enemy does exactly the same in the same position he will be guaranteed to make it. The helpers would have their detectors positions calculated from the enemies jump strenght and speed, to be sure the jump is preformed successfully.

  • Hmm.. the other one was cosier...

  • Well.. That's a little pessimistic i think. Her's what i'm thinking.

    When I first encountered the problem I didn�t really knew how I should think. I had seen examples before, but they all looked so complicated and illogical. I thought �How would I do in that situation�? I imagined myself In a room with ledges and obstacles, and a goal I had to reach. Well, I would start looking for a way to get up on one of the ledges. If I saw somewhere where I could climb up I would look if it was possible to continue from that position. I would keep exploring the environment with my eyes until I found a path leading all the way, then I would try to make it through that path.

    Ok, to make the computer do this we would need something that is the computers "Imaginary self" running through the level searching for paths. So every second or so the computer spit out two of these:

    <img src="http://img166.imageshack.us/img166/1319/imagiss6.png">

    The purple things are what's going to be detectors, carefully placed and stretched depending on the players jump strenght, max speed and current speed, checking for every posibility to jump up on something, down to something, or over something. This little dude is run with the same platform movement engine as the actual enemy, only it is run by loops, in infinite speed.

    So what happends now. Take a look at this picture.

    <img src="http://img501.imageshack.us/img501/8349/pathsandnumbersdj9.jpg">

    At first, the enemy send one helper in each direction. The helper to the left run straight into the wall, and is destroyed (1). The second one is looped forward until its detectors tell him there is a ledge in front of him, low enough to reach (2). Now the helper clone himself, and the new helper jump up on the ledge. The second one keeps running forward and is destroyed by the wall.

    The only helper left now is the one on the top of the first little hill (3). He's now detecting one ledge on each side of him, and he duplicates himself two times sending one in each direction. He keeps running forward, and crashes into the wall (4). The helper going left finds another platform to the right of him, clones himself and runs forward (5). All helpers leave a trace behind them, so when When he comes close to the ground (6) he finds the trace of another helper. That means someone has allready been there, so the helper is destroyed. The one who survived by going right finds a new ledge to the left and sends one of his clones up there (7). As he continue going forward he will collide with a helper who's parents went right at number 3 (8). They will both be destroyed since they know both paths have been explored by the other one. One thing i can't really imagine though is how it would be possible to detect situations like the one at number 9. maybe he could like "throw " detectors in diferent speeds and see if anyone of them collide with something. In this situation he would find him anyways by just running forward.

    Well, we finally found him!

    For this to work, this whole process of finding the player should be one big loop that should run once every second or so without ever being noticed, allways updating the best path to the player. The information about which path is best should be stored somewhere, and the enemy should just have to take the exact same way as the one succesfull helper.

    It would be one hell of a challange, but it has never been done before, so it would be an absolute revolusion to the platform games!