AstroFX's Forum Posts

  • 11 posts
  • This is looking really nice! The graphics are cute and colorful!

  • Pretty much in a level in my game i have 2 enemies and i want it so when i kill the 2 enemies and they get "destroyed" i want another sprite to spawn or for future levels i want to switch to a different layout.

    Thanks!

  • As the title reads i want to know what you guys use to draw, sprite, animate whatever you guys call it when you design characters and stuff. Anyways, i am currently using Krita and i am really enjoying it, Krita is a very good software that i find can customize my set up for my artistic needs.

  • I just started making my first game and just started doing pixel art like 2 days ago, try not to hurt my feels please but i would like feedback

    https:// gyazo. com/832a8f45de21d91b63f421e48cb21f7a -if the pic doesnt show or

    http:// imgur. com/30dvtAg

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  • You would probably get a much quicker, and more thorough response if you posted your .capx on here for us to check directly.

    I fixed the issue but i will remember that for next time thanks!

  • Check your other events that change the animation to make sure they aren't running when the Cowbad is dead. Event 9 or 10 could be setting the animation back to default. You could add a condition there to check that health > 0.

    Thanks alot! I got it, i just put a Health is greater or equals to 1 as another condition for event 9 and 10 and it worked! Once again thanks!

  • > When the health gets to 0 or less then that event will be running every tick and it keeps restarting the animation. You should add a 'System: Trigger once' condition to that event so that it only runs one time.

    >

    I can't seem to find 'System: Trigger once'

    Nvm but i put it as a condition and it doesnt work still it just plays a random animation

    https:// gyazo. com/74a6fbf4cbe7a0152cc33338ab3a8387

  • When the health gets to 0 or less then that event will be running every tick and it keeps restarting the animation. You should add a 'System: Trigger once' condition to that event so that it only runs one time.

    I can't seem to find 'System: Trigger once'

  • *moved to a more appropriate section

    You can bypass the posting restriction by inserting a couple of spaces in the URL, i.e.

    Thank you!

  • Ok well apparently i cant post links, if you care about helping i can send you link through pm or email.

  • So i am pretty new to Construct 2, i know how to animate its just i cant seem to have a death animation play when a sprite dies.

    Here are screenshots of all my events. (Remove spaces between gyazo. and com and between https:// and gyazo.

    https:// gyazo. com/99d2fd4b19a392e180788b76fb633eba

    https:// gyazo. com/d7dd615e5f616767139a3c4cc40c9b24

    https:// gyazo. com/bc533e511e02d7ef2bc7757675a23d48

    The 2 main events for animating "Cowbad" (which is the sprite who's animation isn't working on death) are here.

    https:// gyazo. com/def00113877aa58653c58307731f96a0

    https:// gyazo. com/84cb5e2af06a0f44d9d818d9186d79ba

    So what is happening is that when Cowbad's health reaches 0 or less it is supposed to play a 3 frame animation of him dying and such but when his health reaches 0 or less the animation just gets stuck on the first frame. If anyone could help me it would be very much appreciated.

  • 11 posts