Asmodean's Forum Posts

    Found out that the 64 Bit version is looking for nw.dll.pdb and didn't found it and then crashes.

    The 32 Bit version reading data from Users\<username>\AppData\Local\<name of program>

    If I delete the directory with the name of the program it works again once without renaming. I seems that the data are corrupt.

    christina

    Same problem here. The 32 Bit Version works once, then I have to rename it, then it works one again. The 64 Bit Version doesn't work it all.

    It seems that the window of the 32 Bit Version ist out of the screen, because I see ne NWjs task in the Task-Manger.

  • Ashley made a tutorial how you do it:

    https://www.scirra.com/tutorials/1282/f ... n-browsers

  • I tried your game in FireFox and Chrome. The only difference with PixelRound off is that the scrolling is smother but for small hiccups in the beginning the game scrolls without problems with PixelRound on or off. It has stable 60 FPS and a CPU Usage from 2-6%.

    Be aware that if you use Debug with the tab Inspect it consumes a lot of CPU-Time.

  • Try turn off 'Pixel rounding' in the Projects Settings. Maybe that helps.

  • I made a little example. Have a look:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • plugins: cranberry iap/revmob

    I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.

    You're talking about the iPhone-Version? And that version works great and has no (working) ads-plugin?

    Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?

  • plugins: cranberry iap/revmob

    I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.[/quot]

    You're talking about the iPhone-Version? And that version works great and has no (working) ads-plugin?

    Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?

  • [quote:3e83ys0l]I think if the game has a problem why it runs smoothly in the web browser and also through the iPhone's application?

    That baffles me and yes, if the game is faster in the browser on your device than an apk, the problem has to be Intels XDK.

    You could try on your Moto G with Android 5.1 to make an App in the XDK without Crosswalk and see if this makes a change. So you can see if its a problem with Crosswalk.

    Do you use Cordova plugins? Maybe one plugin cause a problem.

  • Hmm, if you use crosswalk and the GPUs on your Android Devices are not in the blacklist, then the problem has to be your game.

    What you can try is your game in Chrome on Android as web-game. It should be as fast or slow as the apk, then you can eliminate the possibility of a problem with Intel XDK.

    The other thing I notice is the single large image (1.8 mb). What is the size?

    This could be a problem. Ashley wrote about that.

    https://www.scirra.com/blog/112/remembe ... our-memory

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  • RenatoB

    You asked why that happend and I give you the most frequently reasons. If that are the reasons that cause your problems, I can't say.

    You didn't write you use crosswalk, so I suggest you did not. I don't say that you can't use crosswalk only that if you don't use it with Android-Version lesser than 5 the performance can be sluggish.

    If you use chrome on android and use chrome://gpu as an URL you could see if WebGL is enabled. Is it not enabled your GPU is in the blacklist.

  • [quote:2rqbltfn]A simple game with different performances. Why it happens?

    Your devices have Android-Versions <5 and you don't use Crosswalk.

    The GPUs of your devices are blacklisted.

  • It seems that setting the speed to negative only works if the setting 'set angle' is disabled or that the object that spawns the bullet has itself an angle of zero. Don't know if this is a bug.

    If you want that your bullet flies in the opposite direction that the object is facing you need to turn the object that the bullet spawns.

    you could use in your second example: 'Sprite| Rotate 180 degrees (counter-)clockwise' when the condition triggers where you want to shoot the bullet in the opposite direction.

  • Make the speed negative. In your example -400.