Asmodean's Forum Posts

  • First look with ls -la if the file permissions of your game looks something like that:

    -rwxr--r-- 1 me me 166864 Jan 18 06:11 Mygame

    the x means executable. Then start this with ./Mygame

    If your game is named nw type ./nw

  • You can get the current screen size with WindowHeight and WindowWidth. I don't know if this works on mobil.

  • Zoom?

  • Probably I don't understand this question correct, but isn't the screen size the 'Window size' in the project settings?

    That don't change, whatever resolution the screen that displays it has. So you have to adjust your image only once, only the aspect ration could change.

  • Here is a very nice tutorial for an infinity scrolling background.

    https://www.scirra.com/tutorials/4777/h ... background

    The example capx is very small and should be quite understandable, after reading the tutorial.

  • I really think Construct 3 should be focused on being the best 2d visual editor/visual events platform it can be.[...]

    Construct 2 is a great basis for all this, but please don't waste time/effort designing for 3D. If I wanted 3D would use Unreal engine (which already has event driven support called Blueprints) or Unity 3D (which has well developed plugins for Events). Do not put yourself up against these behemoths and focus on making 2D game development the best.

    That is exactly what I think too. If something like 3D has to be, then I think isometric (2.5D) and/or Super scale ( Afterburner, Outrun, Space Harrier etc.) is much more appropriate.

  • You have to make 'nw' executable. Sometimes it's enough to make a double click on it and you will be asked if you want to make it executable.

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  • There is an Auto-runner example that comes with Construct.

    Choose New in Construct, type in the litte search window 'auto'

    Choose the first entry.

  • I can confirm that your NW export has this weird dialog box, if I export the capx myself to NWjs, it works like it should.

    What you could try is:

    Uninstall NWjsForC2 and reinstall it. Look if the folder is deleted after uninstall and before reinstall.

    Delete the folder with the name of the exe (here downloadtest) in %USERPROFILE%\AppData\Local\.

    After that, try export it again.

  • I think it would be easier, ff you store all of your values in an array and load or save the array with local storage, instead of all single variables.

  • I made a little example, too.

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • I can't help, only confirm the problem. I tried with several different videos and I had only audio but not video. Maybe you should make a Bug-Report and ask Ashley.

  • Sorry, then I can't really help. After reinstall, all works for me.

    Have you tried to export an empty project to see if the problem appears?

    Maybe is a problem with a plugin.

  • tecbug

    Have a look if that is what you want:

    The pick all is needed that you have not the problem that if you between two tiles, left and right, to stuck under one and above the other.

    But the problem with this is, is the next tile, up or down, to close to you, you will be above or under both tiles

  • What does has the high cpu usage? An App exportet with NWjs or the installation itself?

    If it's an App do you mean the windows, macOS or Linux version, 32 or 64 Bit?

    Can you provide an example if it's a Windows-App?