Asmodean's Forum Posts

  • You don't have assigned any event-sheet to MainMenu or LevelEditor and the only event-sheet you have in this project is nearly empty. If I assign this event-sheet to LevelEditor the only event for LevelEditor in it, does what it should do in the LevelEditor.

  • Try this:

  • Maybe I don't understand you correct, but isn't that what you want?

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • Is there a particular reason why do you not use a family instance variable?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There are two tilemap expressions TileToPosition and PositionToTile with that you should do what you want. For example change Tile on a positionXY:

    Sprite| Is overlapping Tilemap -> Tilemap| set Tile(Tilemap.PositionToTileX(Sprite.X),Tilemap.PositionToTileY(Sprite.Y) to tile 1

    Create object on a tile number 10 in x and tile number 10 in y.

    event -> System| Create object Sprite (Tilemap.TileToPositionX(10),Tilemap.TileToPositionY(10))

    https://www.scirra.com/manual/172/tilemap

  • Because your MaxSpeed is set to 330. Change the MaxSpeed to 2000 and you will see a difference between 300 and 2000.

  • Try Scale inner or Scale outer and put the youtubeplayer to fullscreen.

    YoutubePlayer| Resize to full screen.

  • Is not a bug. You use the position of your sprite in the setting of the vector. So on the left side you have a vector of 0+330 on the ride side 2420-330 that is still a positive vector of 2090. That will kick you out of the right border.

    Delete the sprite.x in your 'set vectorX' and it should work.

  • First look with ls -la if the file permissions of your game looks something like that:

    -rwxr--r-- 1 me me 166864 Jan 18 06:11 Mygame

    the x means executable. Then start this with ./Mygame

    If your game is named nw type ./nw

  • You can get the current screen size with WindowHeight and WindowWidth. I don't know if this works on mobil.

  • Zoom?

  • Probably I don't understand this question correct, but isn't the screen size the 'Window size' in the project settings?

    That don't change, whatever resolution the screen that displays it has. So you have to adjust your image only once, only the aspect ration could change.

  • Here is a very nice tutorial for an infinity scrolling background.

    https://www.scirra.com/tutorials/4777/h ... background

    The example capx is very small and should be quite understandable, after reading the tutorial.

  • I really think Construct 3 should be focused on being the best 2d visual editor/visual events platform it can be.[...]

    Construct 2 is a great basis for all this, but please don't waste time/effort designing for 3D. If I wanted 3D would use Unreal engine (which already has event driven support called Blueprints) or Unity 3D (which has well developed plugins for Events). Do not put yourself up against these behemoths and focus on making 2D game development the best.

    That is exactly what I think too. If something like 3D has to be, then I think isometric (2.5D) and/or Super scale ( Afterburner, Outrun, Space Harrier etc.) is much more appropriate.

  • You have to make 'nw' executable. Sometimes it's enough to make a double click on it and you will be asked if you want to make it executable.