Asmodean's Forum Posts

  • It's quite good. What me bothered a little bit is the arrangement of the display of the money on the right side. If I look to the right side I have the refocus on the area where I can place the money, it's a litte bit distracting. This applied also for the Validar- and Effacer-Buttons. I cant give a advice for a better arrangement, because I don't now either.

    And Maybe it's a little more challenging it would be more like a game? You could give somethings like Stars or Medals depending on time the player took, but this is up to you.

  • Isn't that what you want?

  • Look at the Systems events there is an event called 'Is between values'. That should be what you are looking for.

  • [quote:2sk0wfqi]it seems useful for retro games

    exactly my thought.

    Gigatron will you make this effect-plugin public? I would like to try it.

  • I think that wait is the cause of the glitch. I would do it like this:

    isDead is a boolean instance variable.

  • If you only want to change the value between positive and negative it easy:

    Keyboard| On Space pressed -> System | Set platform.gravity * -1

    You have do use a triggered event (green arrow), otherwise the value would change uncontrollable.

  • That's a really nice example. Even after a year with Construct it amazed me how little code it take to make such a example.

    Nice work!

  • Use System|Pick Sprite Instance nth as a sub-event under the collision/overlap event.

    As a subevent after a collsion event there are only two instance to pick. The two instances that are overlap.

    It would look like this:

    Sprite| Is overlapping Sprite

    ...System|Pick Sprite Instance 0 -> Do something with the Sprite with the lower UID than the other.

    If you use 1 then you pick the Instance with the higher UID from both.

    To pick the UID from each one do this.

    Sprite| Is overlapping Sprite -> System| Set myUID1 to Sprite.UID

    ...System|Pick Sprite Instance 1 -> System| Set myUID2 to Sprite.UID

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  • Try angle(bulletname.X, bulletname.Y, giantbunny.ImagePointX(n), giantbunny.ImagePointY(n))

    n is the number of the imagepoint you want to aim for.

  • I like the idea. I have only one problem with it, the lack of optical feedback. It would be nice to see which number I picked and see where I have it dragged. Otherwise I like it. It's challenging without being frustrating.

  • Asteroids is way better now, i like it.

  • Asteroids is way better now, i like it.

  • I tried all three. The Doodle Jump clone is quite ok but I think for very young kids it could be to fast.

    The Flappy Birds Clone is very frustrating for me. I have to look to the equation on the top, and then find the solution on the main screen and then i have very few time to steer the fish to the right solution. For me its way to hectic.

    The Asteroids is little hectic as well. For a normal game I would say it is OK, but for educational purpose it is a little hard. I think the ship is a little to big and in the beginning there are to many asteroids and they are to fast. I would raise slowly the speed and number of asteroids after every solved equation.

  • I think the games are too challenging for educational games. They will provoke rather frustration than fun learning through games. Try to make them slower and a little bit easier to play.

  • I think the easiest way is to change the gravity if the player has a collision with the ceiling. I made a litte example to show what I mean:

    https://drive.google.com/open?id=0B5FlD ... GNBVnN3SmM