Asmodean's Forum Posts

  • It should be possible to change values in the debug mode, in the inspect-tab.

    construct.net/make-games/manuals/construct-3/interface/debugger/inspect-tab

  • Is there anything to know in order to export NWJS projects that would work with older Windows versions like XP or Vista ?

    As far as I know 0.14.x is the last that support XP. You have install a 0.14.x Version.

    scirra.com/nwjs

  • Mostly grey for me. Once every 15-30 seconds or so. Just slighty more fails on battery.

    Edit: well I take that back. Second run plugged in, It was failing constantly, at least the fist 30 seconds or so, then It get's better.

    The manual is quite interesting vsynctester.com/manual.html

    Under 4.3 : In Chrome on battery power, timer accuracy is reduced from 1ms to 4ms (which the Windows OS may then map to 2.5ms).

  • Could people with the jank problem try this : vsynctester.com

    Does the janks appear here too (VSNYC on the right isn't always gray)?

  • What I observed is, aside from the stutter where the GC is the culprit.

    I have frames that are 16 ms and frames that are 35 ms. In the frames that took 35 ms there are two AnimatonFrameFired. In the 16 ms there are always only one. If a frame took 35 ms it means that the framerate drops to 30 and there is a noticeable small stutter. I have no clue if this helps in any kind.

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  • How do I lock the position of a sprite so that it cannot move outside the white box shown above?

    The heart inside the box?

    You could use 4 Sprites, one for each side or you could use a tilemap.

  • Side question: Is there a recommended plug in for construct that could help with audio and perhaps help in this situation?

    Because this is not the correct behavior I would make a bug report.

    Did you use the Construct2 Audio importer (from wave-file)?

  • Sebastien Do you know Magix Music Maker? It sounds that could hit your requirement.

    Little example what is possible:

    youtube.com/watch

  • Works fine here with FireFox and Chrome. Did you try another browser?

  • Thanks! I didn't even know you could use tilemaps like that! Can you explain the loops and the "on key released" event?

    That's only an or expression: if playerOne.X is not equal to playerTwo.X or playerOne.Y is not equal to playerTwo.Y there isn't the other player on this position.

    Otherwise this position is occupied and you put the old position of PlayerOne and Two as TilePosition back to the instance Variable.

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  • I would use a tilemap. I made a little example:

    drive.google.com/uc

    It's a litte bit chaotic. please ask if something is unclear.

    PlayerOne ArrowKeys + Shift

    PlayerTwo WASD + Space

  • I want to dynamically change each of the three RGB values seperately.

    Make 3 variables, for example: myR, myG, myB and put they in the rgb expression.

    rgb(myR, myG, myB), now you can put the rgb expression where you want and alter each variable separately

    .

    If this is not what you want, could you provide an example what you want to achieve.

  • When you load the project, click on Layer0 in the layer-tab on the right. The effects are all bound to the layer not to a sprite (it should also work on a sprite, I think). Now you should see on the left in properties all effects that are used. If you click on the parameters you will get a litte description on the bottom what this parameter/effect do.

  • On the C3 Start-Page on the left, there are examples. Click on 'Intermediate Examples' and scroll to Effects: old tv.

    If possible I would do it without effects and try to use animations instead.

    Especially on mobil you can get performance problems with effects.