Ashodin's Forum Posts

  • More dictionary plugging will be worked on today, as well as some events for enemies to fight back! It'll actually be, gasp, a game to play!

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  • Yep dictionary object!

  • Utilizing JSON, I load the keys from a txt file (after importing the file and requesting it through AJAX). I got help how to do it in the "How Do I...?" section, just look for my thread there.

    Basically, it's a huge task that I have to manually enter in every single word, but it's all based on my WPM.

  • This looks amazing! Will it be available for all mobile platforms: Android, iPhone, Windows 8, etc.?

    As many as I can put them on, yes! First for Android/iOS, then to other mobiles, PC, Steam, whatever I can get it on! (Wii U would be amazing with this!)

  • DICTIONARY PROGRAMMING IN PROCESS. WORKING... ACCESSING

    A GIF appears! DAMAGE Is working!!! Also seeecret pause menu.

    <img src="http://i.imgur.com/nxmcVPD.gif" border="0" />

    WOOHOO

    I'm so thrilled things are coming together.

  • More Dictionary writing today, adding in tons more words for you to strike with and deal damage!

  • Actually I got it working, but thanks a lot!

  • New GIF! I got damage working!

    <img src="http://i.imgur.com/sI3Ozd7.gif" border="0" />

  • Also you can totally upload a capx so I can see it in greater detail. I'm trying to make it work myself, but I'd like to see how you did it.

  • oh dude awesome. That's a very ingenious way to make it work!

  • If I wanted to use a textbox with a word in it, or say a global variable storing that word, how would I go about counting for example all the "A"s in the word? Is that even possible? I can count the letters sure, using len(Word.Text), but I want to count specific letters. Is there a way to achieve this?

  • The Fantastical Twenty-Six

    Hidden around the world, twenty-six architects, masters of magic, warriors, and various other individuals live, honing their specific craft based on their individual letter. Passed down through the ages, these masters of their craft used to live in the glorious city of Elysia.

    During the game, your character may become in possession of an ancient land that you can build up services from these various Twenty-Six. If you can find them, battle them, and engage them in treatises, you can employ them in your own space, further aiding your efforts in finding the Apexicon!

    Find hidden fights and meetings of twenty-six unique individuals

    Win challenges from them to have them join your unique town!

    Find as many as you can - Hardworking adventurers will be able to snag all the letters of the alphabet!

    I was thinking this would be an awesome side-quest in the main story of the game, and allow a player a "place" to get items, craft, and other various things. What do you guys think?

  • hmmm I'm not sure what you exactly want, but if you can somehow generate a word list using php/python/java

    You just have to follow this structure:

    {
       "c2dictionary":true,
       "data":{
          "key1":"value1",
          "key2":"value2",
          "key3":"value3"
       }
    }

    It's rather straightforward, you have a "c2dictionary" key which is just for c2 to check that it's supposed to be a JSON for a dictionary object, and a "data" key which holds the list of key/value pairs.

    Now if you have to do it by hand, it's still easier to build such list using a text editor than to create all the "add key" action in construct.

    Now to use such thing, you just have to put that in a file, import it in the file folder of your project tree (in the project panel)

    And then using the AJAX plugin, you request the file, and "on request completed" you load the AJAX.LastData value into a dictionary object.

    With this, I could just add the words manually in that format? Sounds awesome.

  • I've tried using the Dictionary, but I have to add all the keys to the database manually (as I do not know how to use JSON to load them into the game, and manually editing a wordlist created for JSON to fit Construct 2 is a MONUMENTAL task).

    I wish there was a way I could import a txt with all the words in it, and have Construct 2 be able to "search" for that list, compare the word, and allow an event to run if the word exists.

  • While working on the dictionary problem, I got some more music for you guys today!

    soundcloud.com/ashodin/apexicon-map-story-wip-music

    Check it out, let me know what you think!