AshleyBrown's Forum Posts

  • 3 posts
  • Afternoon all, I'm creating a game where users will learn to use grid references. In order for me to make this work, i'm having to creat sprites that represent each grid square and then another set of sprites to be the break down of said grid squares. this will creat almost 25000 sprites!! in grid references alone. I don't mind doing this but my sprite list will be Hugely over populated with all the sprites and i was wondering if there was a way to put them in a folder in order to keep it looking tidy? Thank you all

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  • So, I have a single text box. and a single button next to it. I have several "Grid" sprites on a layer underneath the main Layer. Each of the Sprites is 'named' the Grid square that it represents, (st2345, st2346, st2347, Etc.) So my conundrum is...

    How do I get the Player to input the 'grid' into the text box, and then when they press the button next to the grid square, it will start an event which [would include creating a Sprite, which is remarkably shaped like a Bomber, fly in from off screen towards the 'grid sprite' identified and carpet bomb the 'grid sprite' in question? I have all the relevant sprites animated, the bomber the carpet bombing animations, i just need help with linking the action of writing in the text box, and 'launching' the attack. Hope this clarifies it a little more. In my amature amatureish understanding of the coding and event process, I reckon it would be easier to target a sprite with the grid name rather than creating an algorithym that identifies coordinates into grid spaces. This game and process will hopefully be used to help learn and practice four figure and six figure grid reading.

  • I’m creating an educational game that allows the user to identify a Grid location using text then ordering a strike onto that position. A bit like battleships. I’ve created a layer for my grid in which I have placed sprites to represent each of the grid squares and these of course are invisible to the user. So what I can’t seem to figure out is how I can... allow the user to input the relevant grid(sprite) name into the text box. To link a button that “executes” the order and would generate a plane sprite to fly over and bomb the location. Any thoughts?? Lol hope you guys can help.

  • 3 posts