Ashley's Forum Posts

  • I'll take a look at this one soon.

  • Basically you use the animator bar to set everything up, select the sprite and the animator bar shows all its animation stuff. If you select an animation or an animation frame, the properties bar will have properties where you can change animation speed etc.

    What do you mean by limiting to 2 jumps?

    Finally, to make bullets fire from a custom position:

    • In the picture editor, move an image point to where you want the bullet to spawn from.
    • In the event sheet editor, when you spawn the bullet, for the 'Image point name or number' parameter enter 1.
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  • Sorry, this is an unfinished feature - ideally it would work like that, but DirectSound doesn't look in resources yet. You'll have to have the .wav files as external files. 'Play music', 'Play sound' etc all only look on disk at the moment.

    Resources will be working by 1.0!

  • I think the best way is to use one animation with 52 frames, make the animation speed 0 so it never changes, and set the current frame to whichever card you want.

  • In the Animator bar when the Sprite is selected, you can add animation angles - there'll be a default one for 0 degrees, which is facing right. If you add one for 180 degrees, that'll automatically show whenever your character is facing left.

  • Meh, word filters are easy enough to get around, if it does get to be a problem I'll do an automatic filter.

  • If you get this error message, I need you to try a few things for me. Can you try the following?:-

    • Does it happen for both previewing and exporting EXEs?
    • If you export an EXE and this error occurs, do you have administrator privileges?
    • If you right click and run as administrator, does anything change?

    I suspect it's giving this error when you don't have certain access pivileges, I'll try changing it next build anyway. Thanks!

  • The engine supports this, but no plugins have been written that do this yet, early days for that still. The 3D box you see in the car demo is a proof of concept: it's just boxes, but it shows you can put 3D things in to the 2D world.

    Eventually, some time after the 1.0 release, I definitely want to do this though.

  • Use the INI object for all that.

  • Woops, mixed up people's bugs! Well I'll add lots of checks to the startup process for next build so I can better guage what is going wrong.

    In the mean time, crazy idea but if you delete the contents of your entire plugins directory does it start? How about just leaving sprite.csx? (no need to change anything in the Runtime subdirectory)

  • Yeah using decimals works for me, but apparently not for everyone - it's a known bug awaiting fix.

  • The key thing is to reproduce this, I thought event sheets might not be bulletproof yet. If you can reproduce it in a .cap fire it off in an email to ashley@scirra.com and I'll take a look.

  • I renamed WindowWidth and WindowHeight to DisplayWidth and DisplayHeight a while ago but forgot to update the type checker - thanks for spotting that, fixed. As for ScrollXRight, works fine here.

  • Yeah autobackup would be good. Todo'd.

    Oh and I edited out the swearing, just to keep things a little bit more tidy round here - don't want to scare anyone away who doesn't like that sort of thing. (don't have a problem with it myself)

  • Sorry got lots of uni work at the moment. I'll take a look as soon at both problems as I can, probably around wednesday latest.

    ChrisY: is your account administrator privileged? Does it work if you export an exe? How about if you run the exe as administrator? (Right click, run as...)