Ashley's Forum Posts

  • It's not like that - while yes, Construct is open source and MMF costs money, these are facts - you present them as a strong opinion (ie. nothing can possibly be better than Construct, etc). This is not realistic. MMF is mature software, so has fewer bugs, and a larger userbase, and a few other things like more plugins - all positive points. I'm flattered by your passion for Construct, but you must keep perspective - remember, I would still advise someone working on a commercial or otherwise important project to use mature software, be it MMF, GameMaker, or waiting until 1.0 comes around. Until then, Construct still might nuke your file or make it 3.2 gigabytes, heh.

    So the point is, while I'm not asking to control your activities on the internet, I'm urging everyone to keep a realistic view, don't lose your heads, and hey, it's only an internet rating. Rate it 5 stars since they seem to take it so seriously

  • You will still have to download and install new versions, like when 0.94 comes out, and for the forseeable future. The hotfixer will just kick in when we botch a plugin or something, like with the platform movement here. The updater has been coded to be able to auto-install new builds, but I'm a bit worried if it goes wrong it will nuke every installed copy of Construct in existance! So new builds as usual for now.

  • Well, I don't mind a post if it's clever, or 5 star (trivialise the other raters). Just no flaming. We're better than that, guys

  • Sorry bout that, the hotfixer should be running again. Just open Construct and it should grab a working platform movement.

  • Find something else to occupy you, and I think there's plenty to laugh about already without posting If you want to post, rate it five stars and say nice demo, nice idea, nice graphics, whatever.

  • Don't get involved in the flamewars on The Daily Click guys. If someone posts saying Construct ****** so what? We're better off without them. If someone posts saying they think MMF is amazing, so what? It's not bad. Just let it go, folks.

    Plus we don't want to end up with people thinking the guys over at Scirra run amok all the time

  • Oh dear god! Let's not throw Windows/Linux/Mac in to this mess.

    Hahahaha, funniest e-drama for ages

  • Well, it's not a bad demo after all, so I gave it five stars

  • Official word on the matter:

    It's hilarious.

    There are so many levels of irony going on here it's ridiculous. The graphics, code etc are all original, just the same idea, so it's not like there's a copyright infringement (do Clickteam think otherwise???? Should I threaten to sue them???). It's odd they basically reproduced Construct demo to show off (even the filter effect when you die is the same ). There's been even more fussing over pointless '1' ratings like we had. Coincidentally the tech demo I started two weeks ago was ready, so I posted it - and surely nobody will get fussed over "just a simple stupid demo" like someone said of "Ghost Hunter"? Jeff of Clickteam liked it so I guess he likes our one too? (admittedly theirs is more polished, but it's the same thing), while CT moderators are censoring the very name of Construct on their forums (Wow! We've achieved an "unspeakable" status!) - and this is all so terribly predictable, people will fuss, post more thinly-veiled irrational hate responses, flamewars shall be had, threads shall be locked, post shall be deleted, and oh jeez. Give me a break already.

    I don't care, good publicity IMO.

  • 1. I am ginger.

    2. Thread is offtopic.

    Ahem, cough cough!

  • Replace 'for each node' with

    Repeat node.count times

    This will fix your engine

    The 'for each' condition does more than just repeat an event a number of times, it automatically picks each single instance in turn. Remember subevents inherit the picked objects from parent events.

  • (re-railing) The finished demo is on http://scirra.com/demos.php now, let me know if anything goes wrong. I want to make this in to a game some time

  • [quote:ds4lfd1u]allow the user to switch window sizes at runtime

    System - Set display resolution!

    Just to throw in my thoughts:

    I run a dual monitor setup, each display at 1024x768. Windows doesn't let you create windows bigger than a display (for a good reason), and with all the added window caption and borders, that means the window is squashed a bit. As a result, DirectX is scaling the display slightly smaller with a linear filter, which ends up "blurring" fine pixel graphics like text and reducing the quality of your graphics. Plus with a window the size of my display, I end up fiddling about trying to align it with my screen. The next build can change between fullscreen and windowed at runtime, though, so you could always have a 'Press F to go fullscreen' in the title screen or whatever - I really would rather go fullscreen at 1024x768 than windowed.

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  • Written a Wiki article to explain the issues surrounding TimeDelta and why it's useful:

    http://www.scirra.com/wiki/TimeDelta

    Going to spruce it up with some images and diagrams soon... let me know if any questions/feedback/critique etc.

  • It'll be fixed in the next build, coming soon hopefully.