[quote:22ae0mvf]Physics -> Set Velocity
X: MouseX - Sprite.X
Y: MouseY - Sprite.Y
Awesome! Also, if you use:
(MouseX - Sprite.X) * 3
(MouseY - Sprite.Y) * 3
it follows the mouse quicker (you can use other values like 2-5 to adjust this), but also means anything it hits is batted away with more force.
I hadn't been able to figure this out, but thanks for the find, might be able to adapt this to other movements
As for the .cap, sorry, looks pretty junked up, not sure if I can do anything about it I'm afraid