Ashley's Forum Posts

  • I can see that you can make particles use an image, but it doesn't seem like you can make them rotate the same way you can make them move around.

    The particles object is designed to be a faster alternative to using sprites. By using a single image and no rotations, the GPU can render particles about four times faster than with sprites. As soon as you start rotating them and changing textures you lose these advantages. We could add the features you ask for, but then the Particles object offers no advantages over using ordinary sprites, which would make it a bit redundant.

    [quote:1q3htpw8]Another thing I'd like to point out and ask about is the picture editor.

    Will see what we can do about that...

  • Oops, that's a bug. Fixed for the next build.

    For now as a workaround set a text object to Sprite.Value('Frame'), then pass the text object's text to the expression parameter, and it should be accepted.

  • I don't think anything like that exists yet - but it's a good idea. I'll see if we can get the alt+click to affect image points when they're selected.

  • There's a 'Set Animation Speed' action under the 'Animations' category of Sprite actions...

  • I thought I might leave it a day in case the new UI library broke anything big-time. It sounds OK, so I think I'll post it around now

  • Here's an updated example. The last layout uses 0.96.4's LinearAim expression, saving you all the math.

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  • Download 0.96.4 now

    This build verifies autosaves and has a new autobackup system which is more fully featured. All saving in Construct is now verified, so in theory, from now on, Construct should never save unloadable .caps to disk. We've also upgraded to a new version of the UI library which fixes some long standing UI bugs (eg. custom colour properties) and has a new theme.

    Don't forget you can support Construct by donating via the 'Donate' button on the front page.

    General

    • [FIX] Autosaves now are verified and should not be able to be corrupted
    • [FIX] Colour parameters in properties now work correctly
    • [FIX] Crash adding a new family
    • [CHANGE] Autobackup: now can select a number of autobackups to make, and changed the way autobackups are saved. Also, you can now enable autobackups for either only manual saves, only autosaves, or both.
    • [CHANGE] Now using Version 2.83 of Prof-UIs library, should be more stable with some bugs fixed. Uses a slightly different theme.

    Object Bar

    • [FIX] Crash opening event sheets
    • [FIX] Did not update when objects renamed

    Plugins

    • [ADD] Sprite: Compare animation frame, Get animation frame, Get animation name
    • [FIX] Sprite: resizing when using 'Play animation'

    Behaviors

    • [ADD] Physics: custom collision masks. Collision mask editor is fairly limited in this build but will be expanded.
    • [FIX] Physics: various unimplemented features since move to Box2D engine (eg. velocityX/Y expressions)

    Runtime

    • [ADD] 'linearaim' expression: Returns angle to aim at for predictive aiming as per this example. Expression uses the following parameters: linearaim(bullet x, bullet y, bullet speed, target x, target y, target speed, target angle)
    • [FIX] 'Trigger once' false positives when dragging window
  • There are certain types of texture which, as far as I am aware, simply have to exist in VRAM otherwise they cannot work. So I think there's very little scope to be changing this.

  • If you turn of caching, does this still happen?

  • It's a whole other project in itself. Not going to happen any time soon.

  • The recent builds of Construct are optimised to use the lowest amount of VRAM possible - if you start adding effects it starts needing more VRAM, and if that VRAM isn't available, you're stuck and you simply need better hardware.

    Developing games in the IDE has higher requirements than just playing them at runtime. It's more likely you'll be able to play the finished exported game on a 32mb card, but for development, you need a better machine. I'd go for a 128mb card to be on the safe side.

  • The Dark Knight is now the #1 movie of all time according to IMDB! I think it does deserve it though. Ledger plays the part so well it's impossible to tell apart the actor from the character - in most movies you can kind of get a small element of "yeah thats an actor underneath just pretending" - but I thought he was completely, all-consumingly convincing. Top performance.

    Apocalypse now is another classic, love the portrayal of the madness of war. Favourite scene is when they look for the commander by the bridge that's blown up every day, and they walk past a series of lights that looks like a circus. Everyone's already seen it though

  • So who's seen The Dark Knight? I thought it was amazing. Other good films I've seen recently are Children of Men, Falling Down (great film about an ordinary guy who goes crazy because of day to day life).

    Favourite movies anyone?

  • The RTS movement only burns CPU if you make a mistake in your events and ask it to recalculate the path every tick (done in the 'Move to...' actions). If you limit it to once per second at the most regular, you shouldn't have any CPU usage problems.

  • Are they dumb with quick reflexes, or really smart, mocking us stupid humans with their quick getaways?

    If you've ever seen a pigeon attempting to eat a lump of bread the size of its own head, you'd probably agree we could eliminate option B.