Wouldn't it be just as easy/better to have TimeDelta enabled by default in the way the events work?
No, this is not possible. Consider this, to make a sprite rotate 360 degrees every second:
+ Always
-> Rotate sprite 360 * Timedelta degrees clockwise
Why not make the 'Rotate clockwise' action automatically multiply its parameter by TimeDelta? Because if you call it one-off, this messes everything else up:
+ Upon pressing spacebar
-> Rotate sprite 90 degrees clockwise
Here, if you hit spacebar four times, the sprite makes a complete rotation. If you automatically tried to apply timedelta as above, it would only rotate a few degrees... that's not what you'd expect to happen!
[quote:1jxbj8rr]one time I tried, Construct gave me some sort of runtime error when I tried to test my game out
Did you report this bug?