Ashley's Forum Posts

  • As I said, there's no better, or less wasteful, way. If you're creating <100 of these objects, I doubt you'll ever notice an FPS difference.

  • You have to use textured sprites for circles anyway. DirectX doesn't provide any better way to draw circles other than putting one on a texture and drawing that, which is exactly what Sprite does. If you draw a fairly big, white circle (I wouldn't go bigger than 512x512 to save VRAM), you can colour it with the filter, and set the width/height to change its size. It'll still look nice.

    You can use Box for a rectangle/square too!

  • I'm sure the worst that happen would be Microsoft asking you to purchase the full version. I don't think they'd ask us developers to do that unless we were selling Construct, and I don't think they'd ask any indie developers selling Construct-made stuff to do that either, because they're not using Visual Studio

  • It helps if you just quickly test drive new builds with your .caps even if you don't intend to use that build, because it helps us find and fix things which have been broken quickly, instead of wondering which change over a couple of builds was the culprit.

  • Bugs aren't closed unless either a developer fixes the report, or they are re-tested at a later date and found to be working now. Us developers go through the full list regularly (including the oldest ones) and review all of them, and a bug won't be closed unless it can be proven fixed. I won't close an old bug just because it's old, it still needs to be fixed. Also, I'm sure nearly all of them are bugs, since feature requests should not be on the bug tracker and I immediately close any reports which are not bugs (and I don't think I've seen many on there).

    I don't think it's a mess. It's a relevant list of all the problems currently in Construct. It's miles better than having reports strewn around a forum being forgotten about.

  • That's totally awesome. Good stuff, showed off most of Construct's graphical capabilities

  • It might help to pick through the changelogs for the builds you missed and see if there's any relevant updates that might affect your .cap in that.

  • As many as it takes. We have 150 open bugs. It's anyone's guess

  • I was considering what you said with moving half the width/height, but a problem is it's a 360-degree movement.

    Why is that still a problem? You can move in 32 pixel steps in any direction. And it cuts the CPU usage by a factor of 32 - much much faster.

    [quote:3ahsxcfo]It might be hard to implement but something like being able to tell how much a bounding box is overlapping something else and from what side, X and Y respectively

    Just compare the values .left/.top/.right/.bottom of the two objects.

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  • *looks shifty*

  • Well, you've literally asked the million dollar question. If you find a good solution, let the big distributors know too, because they still haven't figured it out yet either.

    I think the most robust way is to verify your application over the internet. However, this will inevitably cause problems for legitimate users, who have firewalls, have offline laptops and computers, you might have server outages, and so on. Ironically the pirates who crack your program have a much easier time without any of that hassle, so this kind of system probably ends up pressuring legit users to pirate the software to avoid the DRM hassle.

    Personally, I'd be inclined just to release it totally unprotected. Legit users get zero hassle. Anyone can pirate it of course, but in a world where people make it their hobby to routinely find software, crack it, and release it for free, are you really losing out that much?

    If your EXE is an indie game or similar, the fact someone can trivially send their game to their friend might actually work to your advantage. Word will spread and you may get more sales that way.

    In short, the secure distribution thing is a myth. Nobody has done it well before. It's effectively impossible, so I'd be inclined to go to the opposite extreme.

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  • Davo, this one's for you... I think it unecessarily redraws the event sheet when you move the mouse.

    File a bug report for it if you haven't already.

  • Set the time scale to 0.

  • Am I immune?