Ashley's Forum Posts

  • Thanks for the tips guys...

    Exomarc: nice find but I'm paying in GBP which makes the exchange rate not so favourable... and maybe international shipping too. I don't think any mobile nVidia cards support PhysX yet either (or CUDA).

    Soldjah: Here are some more finds:

    Toshiba with ATI Mobility Radeon HD 3470 (�614)

    Another Toshibal with HD 3470 (�660) (edit: also cheaper here!)

    An MSI with nVidia 8200 G (not impressed they spell it "Nvidea" on that page, but �500)

    Alienware's UK site only seemed to list laptops from �900, which is waay too much. The Toshibas are pretty expensive, but I could stretch that far if it's really worth it. So you say the build quality is much better? They'll last longer etc?

    Also as for 15" vs. 17" - I'll be putting it on a table with a mouse and using it as a desktop for a fair amount of time as well - it'll effectively replace my current desktop. So a 17" will be big, but is that too big to comfortably use on the move? I don't mind if it's heavy, but it's not going to fall off my lap or anything? I'd still like the screen area if it's not impossible to use on the move.

  • Hey everyone,

    I want to buy a laptop because my desktop is a bit crusty and I'd like to be more mobile with my computing (coding Construct on the train would be cool haha).

    I don't know much about laptops but I'd like it to do the following:

    • Large screen so I can see lots of code/have hi-res graphics.
    • A nVidia or ATI graphics card for shader programming stuff. NOT an Intel graphics chip. I've tested Construct on them before and they are absolutely terrible, slow with very poorly written drivers.
    • Around or under the �500 pricemark.

    Those are the key things. I've got my eye on this one, a Packard Bell with ATI Radeon HD3200 graphics and a 17.3" screen, at �449, which meets all three points. Batterly life says 2.3 hours which doesn't sound like much, but I guess that is normal for a powerful laptop?

    Good choice do you reckon? Anyone know of any better deals?

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  • Wow, I can't believe you made all this out of 3D boxes! That's really impressive! It was damn scary, too, and creative...

    Don't forget to make bug reports if you get crashes or things don't work like you expect, so they can get fixed.

  • I think if you put a link in the File object's execute/run file action, it should launch a browser.

  • We'll add support for Unicode in 2.0, but it's probably too much work for 1.0. Sorry!

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  • Maybe you're running out of VRAM if that's 17mb of image data. What video card do you have?

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  • + Key is down

    -> Set height to .Height + (100 * TimeDelta)

    This increases the height by 100 every second while the key is down. Porlo's snippet will depend on the framerate.

  • This ought to be on the bug tracker. And please, don't forget to specify which group in which event sheet!

    I can't reproduce any problems at all in this .cap, so I think it's fixed in 0.99. I fixed a crash with the collisions engine when one of the object dimensions was not a number (NaN or -1.#IND)

  • I think this argument is completely ridiculous. As I said before, it won't happen before 2.0, but I think layout variables are a good idea and we can fairly easily implement them next time around for 2.0 without occupying much time. If you don't think they're useful you can completely ignore them. If you like the idea you get the benefit of having them.

    In the meantime using a small sprite is a perfectly acceptable workaround. The VRAM argument is irrelevant. The runtime could easily allocate 16mb of VRAM internally depending on what you're doing. Having a 32x32 sprite to store some private variables will occupy about 4kb of VRAM. It's like trying to save 10 CPU cycles on an event when the object selection routines use 10s of thousands of cycles, or a simple CPU branch mispredict might take 20 cycles. Have some perspective!

  • As rich said, just subtract 1 from the loop index... or use a For loop from 0 to whatever number you need...

  • Hey everyone,

    Our site's starting to show its age, and since the project has come a long way, our needs for the site have changed too. We're inviting you to redesign the main site located at http://www.scirra.com.

    The original site was basically modifications of a single template, but we'd like something better than that now, so we're asking for a full website design. We'll be approaching 1.0 soon after the 0.99 release, so it'd be nice to have a new site by then (that's probably several months though). Also, no need for any coding - we're happy with a static site still - so no worries about PHP, ASP or any of that.

    Here's a summary of the sections we think we'd like:

    Front page

    • Key things to mention: Construct is a free, open-source game creator with drag+drop/no programming, developed by volunteers.
    • Logo (you could also have a shot at redesigning it if you want, or talk to David to get the logo in new formats)
    • Hi-res images
    • Some key features advertised
    • Clear download link to latest stable build. Maybe a link to forums too
    • Latest news

    Features page

    Lots of features to advertise: the Unity3D site does this really well with a grid. Something which can feature all the important things like that. Sub-pages for each individual feature with lots of images and description.

    Screenshots page

    We'll come up with a wide variety of screenshots, much more than what's currently on offer.

    Creations page

    List of Construct-made games and applications. We'll try and get some real games instead of tech demos listed there, with links to creator's sites. Should feature colourful screenshots and game features.

    Download page

    Prominently display the latest stable release to download. Somewhere less obvious have the latest unstable build linked, but make it dead simple for a visitor in a rush to click the stable one.

    Support

    The old 'Learn Construct' section, with clear listing of all available resources, tutorials, wiki documentation, etc.

    Community

    Links to forums, the phpBB chat, and other Construct related sites.

    Development

    • A 'Get involved' section. "Find out how you can help the Construct project". Things like encouraging plugin development, bug reporting, writing documentation, promoting and publicising, tutorial writing, making games for the creations page, mentioning you made your games with Construct, etc.
    • A bug reporting section with information on the tracker, how to submit, etc.
    • A section with information on how Construct is developed, the codebase, CVS, plugin SDK, technical documentation and so on. Link to the sourceforge page here.

    About Scirra

    Who's on the team and some contact information.

    We'll be happy to have the designer's name and website link in the footer as we currently have. Sadly, though, being a free open source project, we can't offer a full payment for the work involved, but we can offer a token sum to show our appreciation, paid from the Scirra donations fund.

    First of all, I think it's best if we start off with some mockups. If you're interested, come up with some screenshots of some of the site pages to give us a feel for the look, or upload some mockup pages. Then everyone can give their comments, feedback, what they like/don't like etc here in this thread. Also, if you think we need some different pages or changes to the site structure, get your thoughts in now!

    Some sites we like, for your inspiration:

    Visual Studio 2010 on Microsoft.com - beautiful layout & images.

    Unity3D.com - Great site which really sells the product, and looks appealing too.

    nVidia - another well done site, but unlike the front page, we don't really want any Flash on the site.

    Thanks for any input!

  • This would potentially also help with the font rendering, right? Cause it won't render font itself, but bitmaps as text.

    Yeah, there's no reason bitmap fonts wouldn't look perfect. It's the DirectX font drawing system that ***** with antialiasing.

  • What's your actual video card model?