Ashley's Forum Posts

  • Did you enable '3D layering' for the layer the box is on? From 0.99, 3D features require 3D layering enabled.

  • Possibly, I didn't know about that algorithm when I originally did motion blur. It's a true temporal antialiasing system so even things moved by the mouse are motion blurred, which could be tricky with a velocity buffer system.

  • Maybe some sound related events also involved allocation of VRAM, or a strange bug caused it. The best way to solve the issue is if you can reproduce it in a new .cap, or set up your current .cap to immediately reproduce the problem, then post that.

  • Hehe, that's kinda cool. But obviously it's possible to fake a 3D effect with a 2D engine, ultimately there aren't enough tools in Construct for a game with 3D gameplay (although 2D gameplay with 3D graphics is possible to some extent with Z elevation and 3D meshes).

  • A simpler solution that might work:

    + Mouse clicked

    + Asteroid is overlapping some object

    + Pick a random asteroid

    -> Destroy asteroid

    This way if you click and two asteroids are overlapping, it picks a random one and runs the actions on just that.

  • It's a good idea, but in the meantime you can fake a break by something like:

    + For each Sprite

    + Global 'break' = 0

    -> Actions

    -> To break: set 'break' to 1

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  • If you hear hooves, assume it's horses, not zebras The error message gives a message about VRAM, so it's most likely that. Sound issues might be unrelated side effects.

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  • Sorry, I've been lazy... I'll try to release it tonight.

    Only rendering functions have changed, but a few other definitions and headers have changed. You will need to make changes to stdafx.h (if you haven't changed it you can paste in the new one from the .99 SDK), and any changed members have 'deprecated_' before them. For example, the old colour filter was a D3DCOLOR and has been replaced. The old member is now 'deprecated_filter' and is ignored; it is now a cr::color located at info.pInfo->filter.

  • It's not currently possible; the first element is always default.

  • Can you post it as a .cap on the tracker so it's not forgotten about?