the break loop action doesn't work on "for for each objects",
it was gonna be my solution to this thread (the second part of his question)
could have "for each ordered by" "zorder" "descending
but you can't break out after the first one
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It's a good idea, but in the meantime you can fake a break by something like:
+ For each Sprite
+ Global 'break' = 0
-> Actions
-> To break: set 'break' to 1