ashburp's Forum Posts

  • Just trying to figure out how I should set up dialogue when interacting with another character. I have the a cursor appear above the Npc's head when the player is in range. when the a button is pressed the players time scale goes to 0 to freeze him in place. when i hit the button again i want to set and display a different text, then hit the same button again to exit the conversation. pretty standard stuff but i seem to be having a problem. any help would be appreciated.

  • yeah sorry I'm messing with udk now for the class but I'll find it and post it next week sometime.

  • this is a game my partner and I made in roughly two weeks. Really rough in some areas but its turned in and reasonably complete.

    it on the chrome web store here:

    https://chrome.google.com/webstore/deta ... acipblpccn

  • okay here is the drop box link to the cap.x file

    https://www.dropbox.com/s/yht39ujggj3rb ... tHelp.capx

    should be under the frog enemy group

  • hey just got it working with one problem, the enemy doesn't face left. I'll fix it tonight and post a link to the dropbox tomorrow. also you have to do an every x seconds (under the system like every 0.5 seconds find path to player.X and player.Y) so the enemy will constantly find a path to the player.

  • I think I may have figured it out on my way to work.

    while Enemey has line of sight ----> find path to player.x and player.y

    ----> move along path

    subevent

    while moving along path

    subevent

    enemy.x > player.x ---> then animate "left"

    enemy.x < player.x----> then anmate "right"

    else

    enemy.y> player.y +200 ---->animate "up"

    enemy.y< player.y -200 ---->animate "down"

    granted its kinda hokey and I may have the y positions kinda screwed up but in theory i think it might work or be kinda close. I don't know. I'll have to mess with it when I get home.

  • I'm using the line of sight behavior to check if the player is within range, then I set the pathfinding behavior to find a path to players x and y every 0.5 seconds and move along path to player. I have animations for up down left and right for the enemy, but the problem is I have no idea how to get that enemy to face the correct direction as it moves towards the player. I have tried referencing the players angle but it doesn't seem to work. Any help would be appreciated.

  • great design and use of colors. can't wait to play it.

  • I may try an & event because I was hoping to avoid using variables for movement but if that doesn't work I guess ill have too. Thanks for the help.

  • i have the animations working correctly for up, down, left, and right, but when I hit the up and right arrows the animation freezes( while the player is still moving correctly because I have the animations pinned). do I just need to make diagonal directions if I want it to move with the 8 directional behaviour to eliminate the wonkiness or is there a way to just use 4 directions.

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  • very true. I have to make a second game for the class and now that I've had a lot of trial and error, I think you're right about the process being shortened.

    thanks again for looking.

    btw, I like the fact that you're game doesn't reset the coins when you die. it would have been brutal to try and buy anything in the shop.

  • thanks for the playing and thanks for the constructive criticism, Its much appreciated. ***** that it crashed when you were trying to get to the boss. the score is in your pause menu and is updated every time you destroy a monster, but I probably should have said something about that somewhere, or just made it visible on the hud.

    I'll keep plugging away, and try to fix some of those problems.

  • just finished a school demo that I spent about 100 hours on (I think)

    please take a look and tell me what you think.

    https://chrome.google.com/webstore/deta ... bonjfihhci

  • sorry, I borrowed a card from a friend and it worked the first time. I have no idea. thanks again for the help and replies.

  • I just bought the paid version so I'm learning about families and what not. I have different names for the sprites and I'm working on making sure they all have the same actions. the families feature is pretty sweet.