Ash10500's Forum Posts

  • dont use a tile back ground instead create a bg layer and add the background there as a sprite and give it a bullet behavior

    and set the angle of motion to 180 (and maybe flip it too) add a few of them and set the warp behavior too that should work

  • dont use a tile back ground instead create a bg layer and add the background there as a sprite and give it a bullet behavior

    and set the angle of motion to 180 (and maybe flip it too) add a few of them and set the warp behavior too that should work

  • you know you could try to use instance variables

  • assign it the bullet behavior and and set it disabled on start of layout then create a condition so that on collision with object set angle of movement to the angle of the 1st ball (set a every tick condition to set the angle of the first ball to the direction of motion) also be sure to set the collision so that only the 1 st ball will test for collisions once the condition is active be sure to set the behavior enabled hope this helps let me know if you want a capx

  • well that one should work but you said that there are multiple objects of the same so to fix that use an instance variable or use a dummy object like the guy above me said if you don't mind adding to many objects

  • My suggestion is If it ain't broke, don't fix it.

    "

    what he said unless you are using the free version there id no need to limit your lines don't rack your brains over it

    finish the programe and then go back and debug it thats what I'm doing and its working out nicely

  • have you tried using the custom movement behavior ???

    but I need a capx file to be sure

  • so you want to know if an object is not at a certain position

    say not at position X 266 and Y 345

    if so its easy simply enter the condition to check an object for position X 266 and Y 345 and then right click and hit the

    Invert button its a button with a cross mark on it

    I don't think a file would be necessarily for this but let me know hope this helps

  • How do I use and object to cut the line of sight without making it a solid or a jump thru object i or if anyone know how to make lock on targets for a 2D game where only the ones in front of the player appear that would be swell too

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  • yeah i had the same problem i link it here; you can see it uses collision polygons and animation changes, quite easy really

    Edit" oooh kay apparently it won't let me post links so i'll post the file he gave me I'm sure he won't mind--I hope

  • huh I always wondered how those animation triggers worked but thank you so so so much i wasted a whole day trying to get the crouch to work thank you for saving me another week trying to get that to work that makes the spin dash a lot easier

    P.S. I just realized that i did not include the link in my previous post , well that was stupid

  • umm thanks but could you pls give me the stable r190 version just follow this link to see how to revert it (i dont wanto risk the unstable version) sorry to disturb you

  • does anyonw know i need major help here c'mon someone

  • bump

  • so i am making a 2d spline game and a really want to know how to make my player(P) crouch so that he fits in half block spaces (P is one block tall) i tried halving his length but then the crouch sprite falls into the ground to prevewnt taht i removed fall speed but that makes him waltz of an edge right into the air the simple answer would be to have the crouch sprite be its own platformer but there is a lot of coding for the P and I do not want to have to copy all of that to the crouch pltfrm pls help