Ash10500's Forum Posts

  • mediafire.com

    (click to place the ball)

  • here you go enjoy

  • GenkiGenga

    Hang on i did not understand could you write down the events or put a capx pls

  • you could try to increase its size if its going up and decrease it if it goes up

  • Well now this is a real late reply, sorry for the delay did not see your reply hope this is still of use to you

    mediafirecom/download/3k6cxx5o6dnpy36/animal+Run+eg.caproj

    add the and .com

  • Left Hand Edge -> Property List -> Scroll Down

    Boom You Found it

  • Emperor Ing

    I'm not very good with timers... if its not too much trouble could you post a capx. that would really kelp

    The 30 frames are to make the object rotate on the z axis not flashing

    (Couldn't help but read your post in what i imagine Dr Willy's voice to b e )

  • So i have this thing in where you get hit you loose some items and don't pick them up the start flashing after 2 secs and disappear after 9 secs exept they don't flash the objects in questions have 30 frames and run at a speed of 15.5 frames could someone please help

    (and yes i used the command to start flashing)

  • so i want to make a object only when it is hit in a specific way the specific way is

    Hurt

    ||||||

    ||||||Safe

    Safe

    _______

    _______ Hurt

    _______

    For those who did not understand i wnt the player to get hurt only when he hits the top of the object

  • Have you tried adding a physics behavior and using Apply force action?

    Even if your not using physics in game specifically you can still enable/disable the behavior as needed.

    I'm not really good with the physics behavior could you upload a capx please

  • so yeah title want to have it like breaking objects and have the debris fall every where with the physic bounce

  • help

  • player-

    -----------########

    -------------------------#######

    ----------------------------------########

    ------------------------------------------######

    --------------------------------------------------####

    ------------------------------------------------------###

    ---------------------------------------------------------###

    ------------------------------------------------------------###

    ------------------------------------------------------------enemy

    WHAT I GET

    player ################# ------------------------P ###

    -----------------------------------------# -------------------------------###

    -----------------------------------------# ----------------------------------###

    -----------------------------------------# --------------------------------------###

    ----------------------------------------E -------------------------------------------###

    ------------------------------------------------------------------------------------------E

    --------------P

    --------------#

    -------------#

    -------------# -------------------------------------P###################E

    -------------#

    -------------#

    E

  • it doesn't count spaces ......

    Great ... just GREAT

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  • so all my attempts at this have been mostly straight lines have a look

    WHAT I WANT

    player-

    ########

    #######

    ## #####

    ######

    ####

    ###

    ###

    ###

    enemy

    WHAT I GET

    player ################# P ###

    # ###

    # ###

    # ###

    E ###

    E

    P

    #

    #

    # P###################E

    #

    #

    E

    I tried every thing from vectors to simulate control to move at angle(try to guess which one's which)

    but it just doesn't work call me OCDP but HALP

    P.S.:if you need a better Idea of the curve think about sonic when he gets hit