Artpunk's Forum Posts

  • Jayjay this looks pretty awesome. I like the artwork and player animations. I think I'm seeing a Ghosts and Goblins influence there in the character animations?

  • Possibly. Will be doing tests when I get home. Far as I know once you install r242 there's no going back. Seems like such a hassle to uninstall, reinstall, get plugin, uninstall again....

    Best option seems to be look for a guy who doesn't have C2 yet, install and get the plugin from him.

    Aren't we talking about updating the InAppBrowser plugin (cordova-plugin-inappbrowser) in Intel XDK? Its not related to the version of C2?

  • Yeah this is something I learned about not that long ago. I was getting black screens on iOS and it turned that it was related to me using an old version of the WKWebView plugin in XDK. When I updated that plugin the blackscreen issue I was having was resolved.

    Ok so in your case, it sounds like it was the 1.4.0 version of the InAppBrowser plugin that was causing blackscreens? Since you hadnt updated it I assume that was the version you were using?

    Weird thing is I'm using that version with no problems.

  • Have you tried creating an APK lately though?

    It's either C2 r242 or XDK again.

    Yes Ive been exporting for Android, iOS and WinPhone as recently as the last couple of days.

    Im using C2 r242 and XDK 3759.

    One thing I just discovered though is that Im using an older version of the InAppBrowser plugin (v.1.4.0).

    Checking the documentation I see the latest version of the plugin is v1.6.1.

    Which version of the plugin was giving you black screens MPPlantOfficial? Did you have the latest version? If you did, and that was generating black screens for you, I feel reluctant to update it.

  • Ah ok. Well I use the browser object in my game, building with XDK and Im not getting black screens (for the moment). I wonder whats different.

  • > It would be a huge relief to me, and many others Im sure, if Scirra could maintain plugins for GoogePlay and GameCenter achievements / leaderboards

    >

    The main change with developing our own IAP/ad plugins is the fact we'll be implementing the underlying Cordova plugins ourselves too. In the case of Google Play, there is no underlying Cordova plugin - we wrote our own C2 plugin, and the C2 plugin directly interfaces with Google's API. So in that case, we basically already maintain the complete plugin. What are you hoping would be different if we re-wrote it?

    For both the GooglePlay and GameCenter plugins the main thing I would hope for is they both work reliably and be as easy as possible to implement. I would want to be able to use Achievements and Leaderboards for both platforms.

    Maybe the GooglePlay plugin doesn't need to be rewritten at all Ashley, you'd know! If you think it works, allows achievements and leaderboards then I guess nothing needs to be done to it. In that case Id just be asking, could the GameCenter plugin be updated to be functional as well.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Some people are focusing on money some others on success some others on the fun of making games some others on giving fun to other people etc... , each one has his own point of view and your point of view makes me think you are looking for money

    My goal is to build a career doing something I love. And generating income is a obviously part of that. Im not all about money, I enjoy making games that try to be original, aesthetically pleasing with nice artwork, and the kinds of games I like to play myself.

    Your statement was that iOS wasnt worth focusing on and that Apple is a 'dying product'. I was just pointing out that IMO you're wrong.

  • Could you use the Browser object in C2? Make a button and just say 'On Touch > Browser object close' ?

    I havent tried that so I'm not sure if it works. I just allow users to press the home button to quit out of my game.

    The browser object also has a 'back' action. You could make your own back button too?

  • From the Scirra blog:

    [quote:14zerlvi]As promised, Construct 2 projects import to Construct 3...

    ...So you can rest assured your project will import correctly. (Note if you use third-party addons, you will need to install Construct 3 versions of the addons before importing.)

    Hi Ashley , Re third party plugins and compatibility of C2 projects with C3. If I am using Cranberrygame's Cordova plugins in my game (like many other C2 developers who are focused on mobile), it sounds like I won't be able to import that game to C3, with the Cordova plugins in their current state? I will need to rely on Cranberrygame updating his Cordova plugins to make them compatible with C3. Is that the case?

    Thanks

  • From the Scirra blog:

    [quote:2dk157hg]We'll also provide brand-new IAP and ad plugins for iOS and Android, as well as building and maintaining the underlying Cordova plugins ourselves. This should minimise any difficulties with configuration or third-party libraries.

    Hi Ashley , Tom is it possible to get some more information about these plugins please?:

    Will the iAP plugin support both consumable and non-consumable iAPs?

    With the Ad plugin, which ad networks would be supported? Will you provide some alternative ad networks or will it only be AdMob as is the case with C2? It would be great to have official plugins for other networks like Chartboost or Applovin for example? Is this a possibility?

  • I think no need to focus on ios any more in the future , it's a dying product if they do not change their politic.

    Sorry but this comment is completely uninformed.. and just.. idiotic.

    iDouches are considered to be the upper end of the market when it comes to game / app development. iDevice owners are generally more cashed up (they need to be to afford Apple products) and are more prepared to pay for games and iAPs. There may be many more Android devices but generally speaking their users are less willing to pay.

    In addition the higher bar required to get games / apps onto the Apple AppStore means that there are (relatively) less garbage games / clones etc to compete with. Meaning its easier to get you games discovered on Apple devices compared to Android, where the GooglePlay store is just awash with tsunamis of trash clones.

    The fact that it's possible to make better revenue on iOS is reflected by the fact some devs target Apple devices exclusively, or consider Android to be firmly a secondary priority. My own short experience as a game dev focused on mobile shows how critical it is to target iOS. So far 95% + of my income has come from my game on the Apple AppStore.

    Apple users represent the premium end of the market and game devs aiming for mobile wanting to make an income should absolutely 100% target them.

    But you go ahead and ignore iOS if you think its a waste of time

  • A while ago we asked Kyatric to thoroughly document the process of setting up IAP on Android and iOS. His tutorials are up.

    From what I can tell the main problems are:

    1) it's difficult to configure the IAP stuff on the dashboards - on both Apple's developer site and Google Play. These usually are set up for technical developers, and most C2 users are non-technical. On top of that it's difficult to keep documentation up-to-date because these services keep changing their web interfaces.

    2) the build systems we recommend sometimes make it difficult to use the underlying Cordova plugins.

    If you work around the issues, AFAIK everything works. I do agree though that it is too difficult. This is why we're rebuilding the feature and integrating it with our own build system for C3.

    We already have a Google Play plugin, but I think it also runs in to issue #1. We aren't currently working on anything new for GameCenter, but we could look in to it later down the line.

    Hi ASHLEY.

    It would be a huge relief to me, and many others Im sure, if Scirra could maintain plugins for GoogePlay and GameCenter achievements / leaderboards, to bring those plugins under the umbrella of 'officially maintained Scirra plugins' alongside the updated iAP and Ads plugins for C3.

    You mention you could consider updating the GameCenter plugin in the future. I would ask you to please follow through on that and to also update the GooglePlay plugin as well. Id be prepared to pay for additional GameCenter / GooglePlay plugins if you sold them separately in the Store or something. To me it would be worth the extra cost if they were going to be reliably maintained. I feel like im in a precarious position using Cranberrygame's plugins for iAP, GooglePlay / GameCenter connectivity and Ads... because they may not work in future.

    For the record, while I agree it's a pain setting up the iAP and Achievements / Leaderboards stuff on the GooglePlay / GameCenter Dashboards, in my case that's not what stopped me from using the official C2 plugins. It was that they don't work as the documentation says they are supposed to. In my recent experience, this was true for both the official iAP and GameCenter plugins. I tested the official C2 iAP plugin extensively. I followed tutorial to the tee with no success. It seemed the 'has product' condition failed. So I was forced into relying on third party plugins for these core functionalities.

  • What about the question of connecting to GameCenter and GooglePlay for achievements / leaderboards Ashley Will there be updated plugins to support that functionality in C3?

  • Currently it is very difficult to monetize games with Construct 2. In fact it is sometimes impossible because every official monetization plugin have been broken for several years. And every bug report has been completely ignored. People are forced to use cranberry plugins which may or may not work.

    Game Center, Google Play, IAP, Ads etc… It is all still broken. If this has not been fixed in years in Construct 2. How can we be sure that it all will work in Construct 3? Especially when the price is fairly steep.

    Tom, Ashley

    This is something I'm thinking about too. Ive tried to engage Ashley and Tom (see post here), but they are yet to reply.

    I recently published a game on iOS and Android. For features like iAP and Achievements/Leaderboards I tried to use the official plugins first and I found it impossible to get them working. In my experience your statement is true at09, the official plugins are broken and don't work for these features. I was forced to use the third party plugins by Cranberrygame for iAP and Achievements and I also used a Cranberrygame ads plugin too, because I didn't want to use the AdMob network (I didn't try the official ad plugin so I cant comment if that works or not).

    So I feel like I'm in a precarious situation. If these plugins stop working there's nothing I can do about it, and unfortunately Cranberrygame doesn't have a good reputation when it comes to maintaining his plugins. Ive messaged him via all his available contact channels on a few occasions asking for support for his plugins which I have paid for, and never received a single reply.

    It would be different if these plugins were developed by devs like rexrainbow or MadSpy. You could have confidence they'd be maintained. But it would be infinitely better if they were maintained by Scirra.

    In my opinion full iAP support, ability to connect to marketplace Achievements / Leaderboards (Android, iOS, WinPhone, Steam), a couple of major mobile ads networks... these features should be core to Construct2 / 3 and should be maintained by Scirra, not left to third party devs.

    As newt said Scirra recently posted this:

    [quote:3g4e8ibn]We'll also provide brand-new IAP and ad plugins for iOS and Android, as well as building and maintaining the underlying Cordova plugins ourselves. This should minimise any difficulties with configuration or third-party libraries.

    This is great! Im super excited to hear that news. This along with news about the new build process for mobile which Scirra will host is the easily the highlight of the C3 features revealed so far for me!

    But like I posted in my thread above, Id like to know about a plugin for Achievements / Leaderboards. Will that also be updated in C3? I can't imagine they would provide updated plugs for iAP and ads, but leave the core functionality of connecting to GameCenter and GooglePlay Services to a third party? Would they? I mean, the original intention was for C2 to provide a plugin for that it's just that Scirra stopped maintaining it and allowed Cranberrygame's CordovaGame plugin to fill the niche.

    And how about Steam and WinPhone? Will there be any plugins for those platforms? And as for ads, will there be more than one ad network supported?

    I really hope that Scirra's reticence to comment about these features is because they are saving the news for a future blog post

  • Still no response to this question Ashley , Tom ?

    I see you guys answering lots of other questions about C3, why not this one?

    [quote:2ehz0vbt]

    Just wondering if you'd also be maintaining new plugins for connecting to GooglePlay Services and Apple's GameCentre for achievements and leaderboards?